Search found 5 matches

by kingbadger
Thu Nov 29, 2012 3:38 pm
Forum: News & Chat
Topic: ID's DOOM3 BFG Source code released (open source)
Replies: 0
Views: 1732

ID's DOOM3 BFG Source code released (open source)

Hi Guys,

Just thought id ask a simple question, as the source for doom3 has been released what are the odds someone can intergrate this open source code in Blenders game engine? I would LOVE to see that.
by kingbadger
Sun Oct 21, 2012 2:19 pm
Forum: Interface & Tools
Topic: Vertex Weight by image map?
Replies: 0
Views: 854

Vertex Weight by image map?

Hi Guys, I need some help, Is it possible to create vertex weights for a mesh by an image map. For example i have a plane which ive built my terrain on, Ive created custom displace map,Color,rock/grass mask map etc etc. Can i use the black and white Mask map (which masks between grass areas and rock...
by kingbadger
Tue May 22, 2012 1:51 pm
Forum: Interface & Tools
Topic: Import .OBJ with multi Mat id/s for seperate materials
Replies: 4
Views: 6206

Cheers for the help guys, Ive manged to get a model in from max using the Collada.dae format which keeps all my multi sub materials in the right way (woooo hoooo!). Doesnt import the textures but thats fine as have to build the materials from scratch anyway as using cycles to render, ive not tried i...
by kingbadger
Mon May 21, 2012 6:49 pm
Forum: Interface & Tools
Topic: Import .OBJ with multi Mat id/s for seperate materials
Replies: 4
Views: 6206

Cheers for the help, what im talking about is in max you have for example a editable poly, ive assigned 5 different materials to 5 different sets of Faces, one group of faces is mat id 1, another group of faces is mat id 2 etc etc. In the edit poly modifier i can turn on face selection then go down ...
by kingbadger
Mon May 21, 2012 4:53 pm
Forum: Interface & Tools
Topic: Import .OBJ with multi Mat id/s for seperate materials
Replies: 4
Views: 6206

Import .OBJ with multi Mat id/s for seperate materials

Hey Guys, Im new to blender im im having issue's with importing my scene's from which i exported from max as obj scene. Each of the models have multi sub materials, which are setu with mat id's on each mesh to attach each material to. But the mesh's when imported to blender only let me assign 1 mate...