Search found 4 matches

by chorche.rob
Fri Jun 29, 2012 3:23 pm
Forum: Interface & Tools
Topic: Blender all texture images into one
Replies: 7
Views: 2626

Re: Blender all texture images into one

I do not know Blender much but I have done similar with max and photoshop. My workflow would be something like this..... Create your master image using what you prefer. I like Photoshop. The main thing here is make sure your master image contains each of the 6 texture images and is square (512x512,...
by chorche.rob
Thu Jun 21, 2012 4:14 pm
Forum: Interface & Tools
Topic: Blender all texture images into one
Replies: 7
Views: 2626

stiv wrote:Is there some reason not to simply put all your images into one giant texture and UV map from that?
I can crate an image which includes all textures, but the problem is that it would be wery dificult to remap the textures, and i have to do that for more than one model!
by chorche.rob
Thu Jun 21, 2012 3:28 pm
Forum: Interface & Tools
Topic: Blender all texture images into one
Replies: 7
Views: 2626

There was such a feature in blender 2.49: http://forums.civfanatics.com/showthread.php?t=366698 but obviously not in recent versions, but you may have a look at these: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Bake http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Mapping/UV/L...
by chorche.rob
Thu Jun 21, 2012 1:25 pm
Forum: Interface & Tools
Topic: Blender all texture images into one
Replies: 7
Views: 2626

Blender all texture images into one

i want to export a blender model for my game, and it would be much easier to import it, when it contains only one texture image. Unfortunetaly there are 6 texture images. The question is: How can i put all texture images into one image, so i don't have to re-map the textures?