Search found 29 matches

by Hellfireboy
Tue Aug 20, 2013 10:59 pm
Forum: User Questions that really belong on blenderartists.org
Topic: What type of render engine ?
Replies: 1
Views: 1328

Blender comes with two render engines Blender Internal and Cycles but you can find plugins for a vast number of other renderers should you wish to use a different one. HDRI for environmental lighting is supported in both. Cycles is an unbiased physically based ray tracer similar to Octane.
by Hellfireboy
Tue Aug 20, 2013 10:40 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Help with texture in cycles
Replies: 1
Views: 1915

In order to get a texture to stick to a particular UV map in cycles you have to use the "Attribute" node. Add a new node and go to Input -> Attribute. In the Name box put in the name of the UV map that you would like to use. Connect the Vector output from the Attribute node to the Vector input for y...
by Hellfireboy
Tue Aug 20, 2013 10:33 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Importing animation from Endorphin to Blender?
Replies: 2
Views: 3350

In order to connect a mesh to an armature select the mesh then the rig and press ctrl + p. You can use automatic weights and then fix it up with weight painting afterwards.
by Hellfireboy
Sun Mar 31, 2013 3:35 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Help on choosing a blender tutorial!
Replies: 1
Views: 1488

http://www.amazon.com/Blender-Foundations-Essential-Guide-Learning/dp/0240814304/ref=sr_1_1?s=books&ie=UTF8&qid=1364736729&sr=1-1&keywords=blender+foundations This is the book that I used to learn Blender. Since it was written there have been a metric ton of new features added to Blender but you hav...
by Hellfireboy
Sun Mar 31, 2013 12:36 am
Forum: User Questions that really belong on blenderartists.org
Topic: urgent help required for mouse modelling
Replies: 2
Views: 1739

I managed to get rid of the black line that shows up in the render by going into Object Data in Properties (the one that looks like an upside down triangle) and in the normals area checking Auto Smooth. You also have a few unattached vertices so select all of them and click Remove Doubles from the T...
by Hellfireboy
Sat Mar 30, 2013 9:10 pm
Forum: User Questions that really belong on blenderartists.org
Topic: edit mesh after applying mirror modifier ?
Replies: 5
Views: 13179

Figured it out. What's wrong: Tty this. Add a mirror modifier to any of the objects in the scene on the x axis. You'll notice that the mirror shows up above the object rather than next to it. The reason is that all of the objects have a rotation value of 90 degrees on the Y axis. Hence then X Mirror...
by Hellfireboy
Sat Mar 30, 2013 8:50 pm
Forum: User Questions that really belong on blenderartists.org
Topic: easy question
Replies: 1
Views: 1511

The easiest way to get to an exact value when rotating is to just type it in. Press R then X, Y or Z depending on which axis you want to lock it to and then type in the number of degrees that you want it to turn such as 30, 45 or 98.7. If you don't want to commit to the number that you just typed ju...
by Hellfireboy
Sat Mar 30, 2013 8:39 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Hide vertices
Replies: 1
Views: 2241

As far as I know you can't really do something like hiding only part of an object and rendering the rest. The closest you could get would be to give the parts of the object that you want to hide a transparent material that won't show up in render. For the example that you gave though, you should mak...
by Hellfireboy
Wed Mar 27, 2013 8:42 pm
Forum: User Questions that really belong on blenderartists.org
Topic: can we enable solid + wireframe together in scukpt mode ?
Replies: 2
Views: 22922

I'm guessing that you want to see a solid with the wireframe drawn over it in the way that it would appear in edit mode. In the Properties menu click the Object tab (the one with the cube on it). In the Display panel of this tab click the Wire checkbox. This will overlay the wireframe on the model i...
by Hellfireboy
Wed Mar 27, 2013 8:17 pm
Forum: User Questions that really belong on blenderartists.org
Topic: edit mesh after applying mirror modifier ?
Replies: 5
Views: 13179

The two sides have to be exactly symmetrical across the X axis. For example, if you have a vertex at x=1 and another at x=-1 it will work but x=1 and x=-1.5 will not. This is across the global x axis and not simply the object axis. In general though it is often simpler to use a mirror modifier up to...
by Hellfireboy
Tue Mar 26, 2013 8:18 pm
Forum: User Questions that really belong on blenderartists.org
Topic: edit mesh after applying mirror modifier ?
Replies: 5
Views: 13179

In edit mode press T to open up the tools menu. Look for "Mesh Options" in the menu and check "X Mirror".
by Hellfireboy
Tue Mar 26, 2013 8:13 pm
Forum: User Questions that really belong on blenderartists.org
Topic: How to delete just the edges
Replies: 2
Views: 31424

If you want to get rid of an edge without affecting the faces that share that edge click on the edge in edge select mode, press X and then choose "Dissolve" from the delete menu. You can do the same thing with vertices if you want to remove a vertex from the middle of an edge without deleting the ed...
by Hellfireboy
Tue Aug 21, 2012 3:52 am
Forum: Rendering
Topic: HOW TO RENDER
Replies: 1
Views: 1132

Okay we need a lot more information than that. What is the format that you are trying to render it into? What is the version of Windows Media Player that you are using and what do you have set as your animation player in the Blender file preferences. Windows Media Player doesn't play everything and ...
by Hellfireboy
Sat Aug 18, 2012 4:01 pm
Forum: Interface & Tools
Topic: Subsurf problem with simple gingerman bread
Replies: 5
Views: 1453

You should probably upload the .blend file to be sure but it looks like you're missing faces at the ends of those two extremities or the faces that are there aren't properly connected to the rest of the mesh. Press A to select all the vertices and then press "Remove Doubles" under Remove in the tool...
by Hellfireboy
Fri Aug 17, 2012 3:40 pm
Forum: Rendering
Topic: Problems rendering glass
Replies: 6
Views: 4124

Though it didn't seem to have a huge impact in this case, normals are something that you should be cognizant of for future modeling especially when you are trying to troubleshoot error in how your mesh appears to be reacting to light in a render. The normal is basically which side of the face of a p...