Search found 4 matches

by Mikael Öhman
Tue Aug 21, 2012 2:27 am
Forum: Documentation & Education
Topic: How would YOU detail this low poly object?
Replies: 2
Views: 1614

First, you seem to have some odd triangles/quads at some places, you should go over it an extra time to try to clean it up a bit. I would make suitable edge creases and apply a subsurf http://www.pasteall.org/blend/16034 Then I would add a black and white bumpmap, to which you draw some cool pattern...
by Mikael Öhman
Mon Aug 20, 2012 3:33 am
Forum: Coding Blender
Topic: Stam-Loop subdivision surface modifier WIP
Replies: 2
Views: 4965

I took some time to rewrite my modifier so that it directly outputs the smoothed verts, which means 1. Lower memory usage 2. Less copying data back and forth (in comparison to the catmull-clark code). The code is written so that it can update only the modified part, like the vertex coordinates (from...
by Mikael Öhman
Wed Aug 08, 2012 4:14 pm
Forum: Coding Blender
Topic: Stam-Loop subdivision surface modifier WIP
Replies: 2
Views: 4965

So the code is slowly starting to work. Still a bit of rendering stuff to do, and there seems to be some artefacts from the smoothing code, so the weight mask needs adjustment (just as stated in the article). The major problems are how much the Catmull-Clark infects code that it shouldnt touch. CCG*...
by Mikael Öhman
Thu Jul 19, 2012 4:02 pm
Forum: Coding Blender
Topic: Stam-Loop subdivision surface modifier WIP
Replies: 2
Views: 4965

Stam-Loop subdivision surface modifier WIP

Hi everyone. I just wanted to mention that I'm working on a Stam-Loop subsurf modifier. It's similar to Catmull-Clark but splits triangles into 4 smaller triangles (no center node), as opposed to 3 ugly quads. Check out the research article by Stam and Loopfor some examples http://www.dgp.toronto.ed...