Search found 35 matches

by ZackatSumoFilms
Tue Oct 30, 2012 7:21 pm
Forum: Rendering
Topic: Fuzzy Pixel Render issue.
Replies: 3
Views: 1083

Questions about the image

♠ Is it all done in Cycles? The cubes are flat with no shadows, so I was wondering if you were trying something rendered in Cycles Composited onto a Blender Render. ♠ What's your Samples #? ♠ What are your setting for the Material on the Knife? ♠ What are your settings for the Camera? Depth of Focu...
by ZackatSumoFilms
Mon Oct 22, 2012 5:33 pm
Forum: Rendering
Topic: Particles rendering invisible
Replies: 6
Views: 12136

Emitter rendered in Cycles 30X Sampled Motion Blur Hack

I wish there was some way to embed the video...

http://www.youtube.com/embed/xIQuQYEuLEM
by ZackatSumoFilms
Mon Oct 08, 2012 12:40 am
Forum: Rendering
Topic: How do I to make an emission surface shaded?
Replies: 2
Views: 1609

Possibly Compositing

I'll check into it, but I really believe you may be able to duplicate the Scene, then have one version with the emission material and the other without the emission material. Then, go into the Compositor and mix the Renderlayers from both scenes. Check out the Tutorial for Rendering a Sports Car on ...
by ZackatSumoFilms
Sun Oct 07, 2012 7:58 pm
Forum: Rendering
Topic: Particles rendering invisible
Replies: 6
Views: 12136

Re: Got the Emitter to shoot out cubes in Cycles

So, here is a link to download the basic blend. If you want to check it out to use as a starting point. https://www.box.com/s/n4jlge88r6etr3ybs5lm What I had to do is put the 3D object on another layer and keep the camera ray visibility for the emitter turned on. You can easily hide this, but this ...
by ZackatSumoFilms
Sun Oct 07, 2012 7:05 pm
Forum: News & Chat
Topic: Model Update
Replies: 1
Views: 1332

Yes, you can!

When you look at your material names in the material node panel to the right you will see a number, that is how many users of the material are in the project. Then to the right of this is the letter F . This will Save your material whether or not it is being used. If you want to keep all of your mat...
by ZackatSumoFilms
Sun Oct 07, 2012 6:55 pm
Forum: Rendering
Topic: Cycles Textures - Light Power
Replies: 1
Views: 2127

Going back into the Manual and reading about Emissions

So, I found this, but it really doesn't help with materials used as lights. Emission: ... Strength input Strength of the emitted light. For point and area lamps the unit is Watts. For materials a value of 1.0 will ensure the object in the image will have the exact same color as the Color input, i.e....
by ZackatSumoFilms
Mon Sep 24, 2012 8:45 pm
Forum: Rendering
Topic: Cycles Textures - Light Power
Replies: 1
Views: 2127

Cycles Textures - Light Power

I was wondering if there's a relation between the Emission Value and Lumens or watts/meter? In trying to recreate scenes or create recreations of shots in 3D it would be nice to be able to recreate a real world light source, such as a Kino Flo or mini-mole. I can adjust the RGB values to color tempe...
by ZackatSumoFilms
Tue Sep 11, 2012 1:24 am
Forum: Interface & Tools
Topic: Exporting model to .obj with textures
Replies: 2
Views: 7470

Re: Exporting model to .obj with textures

Hey there. In an effort to expand my model library, I wanted to convert some .blend models to .obj format, which is readable by my primary 3D program. So I downloaded Blender, downloaded some models, and exported to .obj. It successfully created an .obj file and an .mtl file, but it didn't appear t...
by ZackatSumoFilms
Mon Sep 10, 2012 6:45 pm
Forum: Interface & Tools
Topic: Texturing problem
Replies: 4
Views: 474

All faces are wrapped but i can see throught the mesh (and i make that model for a game not for rendering) AS far as modeling goes, I don't see why the game model would be any different from the Blender Render Model. I use Blender game for Bullet Physics and render out in Blender Render or Cycles. ...
by ZackatSumoFilms
Sun Sep 09, 2012 6:40 pm
Forum: Interface & Tools
Topic: Texturing problem
Replies: 4
Views: 474

Re: Texturing problem

Hi how can I fix that? :( http://imgur.com/EhXIx Is that texture not wrapping completely around or what? We need something else to go on to help out. My guess would be go into Edit and Face Select mode. Then select the faces that aren't cooperating and clicking Control+N to recalculate the Outside....
by ZackatSumoFilms
Sun Sep 09, 2012 6:34 pm
Forum: Interface & Tools
Topic: Texture paint not rendering
Replies: 4
Views: 1495

Re: Cycles or Blender Render?

Sorry, I'm new to blender. How do you upload files so that others can look at them? I understand completely. This is a great way to share and/or work on a project with many people. First, go open your file and go to File then second from the Bottom is External Data and then pick "pack into .blend f...
by ZackatSumoFilms
Sun Sep 09, 2012 2:20 am
Forum: Interface & Tools
Topic: Texture paint not rendering
Replies: 4
Views: 1495

Cycles or Blender Render?

Are you using Cycles or Blender Render to render the image? If it is Blender then it may be settings in how your image is applied to the object, which I doubt if you've followed the tutorials. If it is in Cycles you probably need to make a Diffuse material for the Object and modify the input color u...
by ZackatSumoFilms
Sun Sep 09, 2012 2:15 am
Forum: Rendering
Topic: Unknown Pixels in Renderimage
Replies: 1
Views: 708

Check it out Edit Mode

Could you check it out in Edit Mode in Wireframe? Do a Select all in Vertex mode and do a screen capture. Just wondering if you have stray points.
by ZackatSumoFilms
Sun Sep 09, 2012 2:10 am
Forum: Python
Topic: Adding a Driver to Intergrator Seed
Replies: 1
Views: 871

Update: Can manually Add Driver

I figured out that if I type in "#Driver" in the value it adds a driver. Now the only issue I have is that I cannot add keyframes to it, which renders it useless as of right now, but if I can get some help with how to add keyframes to a driver in the Graph Editor manually, since the options aren't a...
by ZackatSumoFilms
Sun Sep 09, 2012 12:19 am
Forum: Rendering
Topic: Vector help!
Replies: 1
Views: 703

Re: Vector help!

Hi, I am a bit of a newbee when it comes to Blender and I was curious about some thing. When i am working with typography i would like to be able to export the artwork as a vector (eps, svg etc). The thing is I have looked around and found the VRM addon, I installed but it doesn't seem to be workin...