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- Wed Aug 01, 2012 2:38 am
- Forum: Coding Blender
- Topic: Splitting vertices at texture seams
- Replies: 0
- Views: 1670
I'm working on an addon for Blender 2.6 to export to a mesh format that stores UV coordinates per-vertex instead of per-face. So, for vertices that lie across texture seams, I guess I need to duplicate them and have one for each side. My question is - is there a way to do this automatically in Blend...