Search found 5 matches

by juhana
Fri Oct 12, 2012 6:13 pm
Forum: Interface & Tools
Topic: UnrealED camera style
Replies: 4
Views: 1394

Something practical on this issue. My viewer uses the transformation commands of paper Nested Transformations and Blobby Man by Jim Blinn. Neat thing is that both the UnrealED/GK3 style movement mode and the turntable sculpting mode are possible with the same camera code. That is, the switch between...
by juhana
Wed Sep 19, 2012 7:32 am
Forum: Interface & Tools
Topic: Why doesn't File/New make a new file?
Replies: 8
Views: 2875

How about: Providing submenu to New with user added "saves". Plain New goes to "save" at top of the list. The list order can be changed: top can be any of the "saves". By default the factory "save" is at top. Having the window controls also in the menus / popup menu. So that people can check what co...
by juhana
Wed Sep 19, 2012 12:58 am
Forum: Interface & Tools
Topic: UnrealED camera style
Replies: 4
Views: 1394

What is status of this request? UnreadEd style is exactly like Gabriel Knight 3 style, which I have already implemented in my private 3D viewer. Because I need Construction Set (Oblivion) style camera control, and UnrealEd style seems to be useful, may I suggest the following general solution: Imple...
by juhana
Tue Sep 18, 2012 4:29 pm
Forum: Interface & Tools
Topic: Blender all texture images into one
Replies: 7
Views: 2178

Has this been solved? How about
https://github.com/tamask/blender-atlasutil
by juhana
Mon Sep 17, 2012 10:47 am
Forum: Interface & Tools
Topic: Construction Set in Blender?
Replies: 0
Views: 474

Construction Set in Blender?

(I typed longer post but the forum logged me out, and I lost the text. Now shortly.) Check Construction Set of Oblivion, or Creation Kit of Skyrim. www.creationkit.com I want implement the same object and camera manipulators. Best I have found is "dolly" + "turntable" mode, but please compare the be...