Search found 49 matches

by farbw3rk
Wed Jun 12, 2013 11:01 pm
Forum: Rendering
Topic: CUDA GPU problems.
Replies: 18
Views: 6975

Re: CUDA 2.0 required?

[quote="bluemonkmn"]I can't read the error message I'm seeing very well because it only appears for a fraction of a second each time I click Render (where can I see the full message more easily?) [/quote]
have you tried rendering by commandline?
by farbw3rk
Wed Jun 12, 2013 10:55 pm
Forum: Rendering
Topic: CUDA supported graphics cards for the 300 dollar range?
Replies: 2
Views: 1321

Re: CUDA supported graphics cards for the 300 dollar range?

for 300 you get plenty of gfx-power today. :)

you may take a look here and compare yourself:
http://benchmark.cd3dtech.com/Benchmark/benchmark.html
by farbw3rk
Fri Jun 07, 2013 10:22 pm
Forum: Rendering
Topic: cycles rendering trouble
Replies: 1
Views: 719

Re: cycles rendering trouble

in the render-settings, go to "sampliing" and adjust the samples for "Render". it defaults to 10 - try 20, 40, 60, ... step-by-step.
for a final render the samples will be in a 3-digit area for sure, if not 1000+, depending on your scene and scene-lighting.
by farbw3rk
Fri Jun 07, 2013 7:22 am
Forum: User Questions that really belong on blenderartists.org
Topic: Smoothing with less polygons
Replies: 3
Views: 1343

sorry, i don't know.
by farbw3rk
Thu Jun 06, 2013 6:50 am
Forum: User Questions that really belong on blenderartists.org
Topic: Smoothing with less polygons
Replies: 3
Views: 1343

Re: Smoothing with less polygons

on the left hand side of your 3d-view is the tools-panel (if not, press 't').
there are shading-options - click 'smooth'.
by farbw3rk
Fri May 31, 2013 8:22 am
Forum: Interactive 3d
Topic: Texture in the game engine
Replies: 1
Views: 1216

Re: Texture in the game engine

may be caused by a model textured for cycles-engine.
by farbw3rk
Fri May 31, 2013 8:06 am
Forum: Interface & Tools
Topic: CPU power down
Replies: 2
Views: 983

Re: CPU power down

...sorry, forgot to mention: when starting by commandline, blender will quit after work. so if you prefer to go into idle/sleep mode after rendering simply start blender as a background-process by commandline. after rendering, without blender running and without work to do, your systems APM will do ...
by farbw3rk
Fri May 31, 2013 7:58 am
Forum: Interface & Tools
Topic: CPU power down
Replies: 2
Views: 983

Re: CPU power down

you can easily get this feature by yourself, starting the job via commandline in a batch (.cmd/.sh or automator, depending your OS) with a shutdown/power-off command as the last line.
by farbw3rk
Mon May 06, 2013 11:12 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Glitchy shadows on render
Replies: 4
Views: 1380

Re: Glitchy shadows on render

could you give me the .blend to try my own?
by farbw3rk
Mon May 06, 2013 6:49 am
Forum: User Questions that really belong on blenderartists.org
Topic: Glitchy shadows on render
Replies: 4
Views: 1380

Re: Glitchy shadows on render

i would check your material/nodeeditor for checker-nodes and/or material-settings, but thats just a first guess. where is the lightsource you turned shadows on? looking at the shadows it must be somewhat out of the camerafield facing the TV. seems more like a projection (room-in-room) than a shadow-...
by farbw3rk
Sun May 05, 2013 6:04 pm
Forum: Rendering
Topic: cycles cpu rendering - a question of memory usage
Replies: 4
Views: 1634

nodes are booting over nfs but swap is on a 7200rpm local SATA-device, so IO would be ok, to speak for swapped memory. as said, i don't mind when performance would slow down on bigger scenes/frames when system comes to paging, as long as blender keeps stable.
by farbw3rk
Sun May 05, 2013 12:13 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Rotating a group of objects
Replies: 2
Views: 1729

Re: Rotating a group of objects

use the "R" method. select your objects, hit "R" and type "45.5" on your keypad.
by farbw3rk
Sun May 05, 2013 12:10 pm
Forum: Interface & Tools
Topic: Blender does not start
Replies: 4
Views: 735

have you checked you got all needed packages installed in x64 version, too?
by farbw3rk
Sat May 04, 2013 7:32 pm
Forum: Rendering
Topic: Need help setting up mixed Blenderfarm(Win/Lin)
Replies: 14
Views: 11696

maybe you could use a servicewrapper like instsrv or srvany. never tried it with blender, but it should work (...ok, last time i used the above was on an nt4-server ^^).
what about calling a batchfile as a background-process? psexec on the master for the slaves would to the job, too.
by farbw3rk
Sat May 04, 2013 7:08 pm
Forum: Rendering
Topic: cycles cpu rendering - a question of memory usage
Replies: 4
Views: 1634

[quote="stiv"]As long as you have a swap file, a modern OS will use it if an application needs more memory. You can still run out of memory on a 32 bit system because the processor can only address about 4 gigabytes of memory.[/quote] thanks for the reply. i know about the (soft) 4GB limit per 32bit...