Search found 4 matches

by herby9ml
Tue Sep 25, 2012 6:19 am
Forum: Animation
Topic: How to get hands to move with another object, like a broom
Replies: 1
Views: 7179

Uhm, if i'm incorrect about this, I apologize. Seems like you haven't gotten the answer you work looking for. Apologies for the wordy reply. I believe, there are a few ways to solve this... A.1) you can armature the broom, as well as the hand 2)Build a bone for the broom, and build a bone for the Ha...
by herby9ml
Tue Sep 25, 2012 6:00 am
Forum: Animation
Topic: kinect for windows and blender
Replies: 3
Views: 6153

Hey, This post looks a little old, and not sure if you're still looking for that answer. I've stumbled onto this a while back, and it seems it could be of some use to you. It may require you to download a few plugins (i dont have a Kinect cam, so i'm not sure on any results, as of yet). But, seems t...
by herby9ml
Tue Sep 25, 2012 5:49 am
Forum: Animation
Topic: Weight painting and Vertex groups
Replies: 6
Views: 12111

Hey, not sure if you got your answer already. But i believe, if you switch back into edit mode, and Hide the vertices; when you switch back, they should be gone. That's normally how i work that out. Weight paint normally mimics whatever you had going on in Edit Mode.

Anyways, hope that helps.
by herby9ml
Tue Sep 25, 2012 5:27 am
Forum: Rendering
Topic: Blender saves output only if rendered as animation not image
Replies: 3
Views: 3793

The image is produced in the image editor. In the editor go to the bottom of that screen, there is a button ribbon there. Next to the image name (normally after rendering its called “Render Result”) is the button ‘Image.’ In the pop up click on the ‘save image as’ then save the image. (key board sh...