Search found 51 matches

by MNME
Thu Oct 06, 2005 11:48 am
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

heh, yeah.. what they said.. cant wait :)
by MNME
Mon Oct 03, 2005 9:04 pm
Forum: Interface & Tools
Topic: AutoKey
Replies: 5
Views: 4901

oh.. that timeline thing will help a bit, thanks :)
capslock is a bit of a landmine tho.. i hit it all the time going for tab.. maybe one of the ; or # etc keys, whole bunch on the right not used yet
by MNME
Sat Oct 01, 2005 12:39 am
Forum: Interface & Tools
Topic: grid division
Replies: 0
Views: 2233

grid division

currently (in an ortho axis aligned view) the grid divides itself to give 10x snap points(per axis) when the each grid point is about 60 pixels appart. This means the smallest snap to grid rez on screen is about 6 pixels. that number needs to be user set (or as a ratio of the screen dimentions) as o...
by MNME
Sat Oct 01, 2005 12:26 am
Forum: Interface & Tools
Topic: Decimator/Bool in modifier stack?
Replies: 5
Views: 3706

ok, my mistake.. its just the bools that dont play nice, decimator apears to work great
by MNME
Sat Oct 01, 2005 12:17 am
Forum: Interface & Tools
Topic: Decimator/Bool in modifier stack?
Replies: 5
Views: 3706

i know what they are, and what they do... i am NOT in any way suggesting removing them, infact i love the feedback.. just saying put them somewhere more logical If they played well togethor then maybe.. it'd still seem a bit out of place, but they dont (from what iv tested).. keep the modeling tools...
by MNME
Fri Sep 30, 2005 11:24 pm
Forum: Interface & Tools
Topic: right align on numbuttons
Replies: 0
Views: 2040

right align on numbuttons

i hope this doesnt need any explanation.. but im always disapointed when i assume a minimum base level of intelegence
Image
just try n find (without memory) the 'Life' setting ;)
by MNME
Fri Sep 30, 2005 11:14 pm
Forum: Interface & Tools
Topic: Decimator/Bool in modifier stack?
Replies: 5
Views: 3706

i know..... the point is that they are MODELING tools the stack should (logically) be deforms or modifies that do not actually change the input data... anyone with more patern recognision abilities than your typicle goldfish will be able to spot that these two just dont fit with the rest of the set....
by MNME
Fri Sep 30, 2005 8:29 pm
Forum: Interface & Tools
Topic: AutoKey
Replies: 5
Views: 4901

AutoKey

AutoKey for Objects and poses as a single button is winding me up something silly... I normally have autokey on for pose and off for objects.. and only having the one button means im having to go up to the settings 10 times/day When i move an object i invariably dont want to set an IPO for it as thi...
by MNME
Fri Sep 30, 2005 8:18 pm
Forum: Interface & Tools
Topic: Decimator/Bool in modifier stack?
Replies: 5
Views: 3706

Decimator/Bool in modifier stack?

Seems to me that bools and the decimator are tools not 'modifiers' (yes.. im aware they modify the data... but so does just about everything (e.g. subdiv, bevel, even edit translations)) They modify the base geometry and simply dont fit with the rest of the stacks functions which leave the base data...
by MNME
Mon Sep 26, 2005 6:16 am
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

thats all a little dutch for me to read ;) , so ill leave that choice upto someone who can. I think its only really an issue if you have special dietary needs.. nobody expressing any real concern leads me to assume that all concerned will be happy even if (worst comes to the worst) we end up at a [b...
by MNME
Mon Sep 26, 2005 5:55 am
Forum: Blender Conference 2013
Topic: StayOkay Vondelpark hostel arrangement
Replies: 6
Views: 24947

not to my knowlage.. know goofster isnt doing it this year so.. were all on our own. if you can get a fiew ppl staying the same nights as yourself you may want to check out http://www.hotelhortus.com/ theres 5 of us staying there sofar (and one parent), Cheep, 'not' dorm room!. close(ish) to de waag...
by MNME
Wed Sep 21, 2005 5:39 am
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

hummm, Just so you know. (from the conf schedule) - sat 21:00-2:00 Dinner at Restaurant A-Fusion (70 people max so please be sure to register early!) A-Fusion would appear to be a chineese restraunt and looks like chinnese is the plan ATM ( http://www.zeedijk.nl/Restaurants_chinees.html ) it doesnt ...
by MNME
Mon Sep 19, 2005 10:18 pm
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

ya missed me, im confirmed too...
and yeah.. chineese sounds good to me :)
by MNME
Wed Aug 31, 2005 10:27 am
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

well.. goof aint doing the hostel booking this year.. and now that it falls to me.. i simply cant afford it, but food, definatly :)
by MNME
Wed Aug 31, 2005 6:35 am
Forum: Blender Conference 2013
Topic: Pre-Conference Dinner
Replies: 43
Views: 76123

aye.. sounds good... (if its not too expensive ;), ill be in town from about 17:30.. probably loitering in a coffee shop if anyone else is around early let me know... or just look for me (wearing a blender hat, in one of the shops close to the waag) im also gunna be hanging around for the day after ...