Search found 7 matches

by brianorca
Tue Mar 26, 2013 3:29 am
Forum: News & Chat
Topic: Tracking in blender
Replies: 4
Views: 4661

Blender uses every frame to figure out camera movement, but it only uses 2 frames to figure out the camera characteristics. (zoom and distortion) The manual part is you need to pick 2 frames for it to use. These two frames should be: A. different enough to get some parallax B. similar enough that th...
by brianorca
Sat Mar 23, 2013 6:09 am
Forum: News & Chat
Topic: Tracking in blender
Replies: 4
Views: 4661

P.S. the YouTube channel for Track Match Blend is here: http://www.youtube.com/playlist?list=PL ... FVFfvFur1g
if you choose that route.
by brianorca
Sat Mar 23, 2013 5:55 am
Forum: News & Chat
Topic: Tracking in blender
Replies: 4
Views: 4661

If you have any doubt about where to place a manual track, then disable it for that frame. You should have enough other tracks on that frame to handle the match. (You hope) A bad track position is often worse than a missing one. I got a lot out of the training DVD Track, Match, Blend! much of which ...
by brianorca
Mon Dec 10, 2012 3:53 am
Forum: News & Chat
Topic: Parent to bone
Replies: 2
Views: 4640

Finally got it. After using the "Parent to..Bone" option, you still have to find the "relations" section of the object data tab and set the bone name there. But it messes up the original transform of your object. :(
by brianorca
Mon Dec 10, 2012 2:30 am
Forum: News & Chat
Topic: Parent to bone
Replies: 2
Views: 4640

Well, I figured out the "Child Of" modifier, but still confused why the "Parent to..Bone" doesn't work.
by brianorca
Sat Dec 08, 2012 5:49 am
Forum: News & Chat
Topic: BLENDER 2.63 model to eclipse-SDK-4.2(juno)
Replies: 5
Views: 3443

Eclipse is a development environment, used to write in many languages. It does not have a 3D format of it's own. Perhaps you are thinking of using Java? The Java 3D library can load OBJ files directly, so export that format from Blender.
by brianorca
Fri Dec 07, 2012 3:41 pm
Forum: News & Chat
Topic: Parent to bone
Replies: 2
Views: 4640

Parent to bone

In 2.65RC, I can't parent an object to a bone. I have an armature, with several bones. The skin object is parented to the armature, and deforms normally. The second object is a solid bone (jaw bone with teeth, multiple objects grouped under an empty.) but Blender won't let me parent it to the approp...