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by YinTaiYang
Mon Jan 28, 2013 1:52 pm
Forum: Animation
Topic: How to "push" objects with the physics engine?
Replies: 1
Views: 1981

How to "push" objects with the physics engine?

Let's say I want to make an explosion. So how can I make objects with Rigid Body Physics be "pushed" away from an area? It's kind of like the Wind for particles, but how can I do it for non-particles and with Rigid physics in the game engine?