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- Mon Jan 28, 2013 1:52 pm
- Forum: Animation
- Topic: How to "push" objects with the physics engine?
- Replies: 1
- Views: 2190
Let's say I want to make an explosion. So how can I make objects with Rigid Body Physics be "pushed" away from an area? It's kind of like the Wind for particles, but how can I do it for non-particles and with Rigid physics in the game engine?