Search found 12 matches

by Velo222
Sat Feb 23, 2013 6:56 pm
Forum: Interactive 3d
Topic: Blender physics simulation to animation to Unity possible?
Replies: 0
Views: 2009

Blender physics simulation to animation to Unity possible?

I made a wall of bricks and I animated a ball up to the point where it hits the bricks, then simulated through Blenders physics the wall breaking apart. I know about the record animation feature when you're in the game engine, however I have not been successful in exporting the animations successful...
by Velo222
Sat Feb 09, 2013 11:00 pm
Forum: Animation
Topic: Rigify problems and questions
Replies: 7
Views: 14896

So after much digging around. I noticed in the system console this message: FBX export starting... 'file path here' action: "Idle" has no armature using it, skipping export finished in 0.0967 sec. So apparently, it's just been deliberately skipping exporting my actions for some reason. I do have an ...
by Velo222
Sat Feb 09, 2013 12:36 am
Forum: Animation
Topic: Rigify problems and questions
Replies: 7
Views: 14896

Yes I am wanting to export it for Unity. As far as I know, i didn't change any rotation or anything on any of the armature bones. I've only been working with the rig itself. I'm still not getting it to export with only deform bones checked. My other model will export fine with it checked......I can'...
by Velo222
Fri Feb 08, 2013 9:12 pm
Forum: Animation
Topic: Rigify problems and questions
Replies: 7
Views: 14896

Thanks for the reply Konandrias. That did work :) Thank you. So now my rig generates at the same scale, which is great. However, for the past 3-4 days now I've been trying to get my animations to export to .fbx format when I have the "only deform bones" option checked in the exporter options. When I...
by Velo222
Thu Feb 07, 2013 8:18 am
Forum: Interface & Tools
Topic: Animations not exporting with the "only deform bones&qu
Replies: 1
Views: 1034

bump

Anyone?

Blender still won't export my animations when the "only deform bones" option is checked. I've tried a lot of things, and it refuses to export my animations.
by Velo222
Wed Feb 06, 2013 12:19 am
Forum: Animation
Topic: Rigify problems and questions
Replies: 7
Views: 14896

So I just kind of solved my head bone not moving anything problem. I just assigned everything in my model's face/head at 100% weight to my head bone. Then removed everything from the neck bone, and now the head rotates with the head bone like it should.

My other problems still stand though.
by Velo222
Tue Feb 05, 2013 11:43 pm
Forum: Animation
Topic: Rigify problems and questions
Replies: 7
Views: 14896

Rigify problems and questions

First of all, when I add an armature to my scene, it's twice as big as my model (even though both the mesh and the armature are scale 1,1,1). Secondly, I adjust the armature to the size of my mesh, and when I hit generate (using rigify), the rig that is created from my adjusted armature is again twi...
by Velo222
Thu Jan 31, 2013 11:26 pm
Forum: Interface & Tools
Topic: Is there an fbx importer/exporter
Replies: 10
Views: 20351

Nice :) That one does have the .fbx import option, which is very cool, thanks. However, I tried opening a couple .fbx files and it threw me an error every time and wouldn't load the file. However, when I do the "open asset import library" option, I can load in the model from a different file extensi...
by Velo222
Thu Jan 31, 2013 2:00 am
Forum: Interface & Tools
Topic: Animations not exporting with the "only deform bones&qu
Replies: 1
Views: 1034

Animations not exporting with the "only deform bones&qu

I made a model in Blender with 3 animations. I made each one an action, and I pressed the "F" button to save the information (at least I think that's what it does). If I export my model as a .fbx file and I leave the "only deform bones" option unchecked, my model exports just fine, and all the anima...
by Velo222
Wed Jan 30, 2013 11:01 pm
Forum: Interface & Tools
Topic: Is there an fbx importer/exporter
Replies: 10
Views: 20351

No worries. Thanks though.
by Velo222
Wed Jan 30, 2013 10:50 pm
Forum: Interface & Tools
Topic: Is there an fbx importer/exporter
Replies: 10
Views: 20351

Hey Codeman thanks for the links. I think I'm running everything correctly, but I'm still not seeing the import .fbx option. I downloaded the Blender GSOC Bratwurst x64 branch from graphicall.org. I unzipped the file. Then I ran the .exe that comes with it. Is that all I need to do? The branch runs ...
by Velo222
Wed Jan 30, 2013 9:16 pm
Forum: Interface & Tools
Topic: Is there an fbx importer/exporter
Replies: 10
Views: 20351

I think we're all wanting a .fbx importer, however from everything I have read, the problem is that it's simply not legal to make one. Autodesk has there stuff licensed good and tight, and I don't blame them. They gotta make money for all their work. So if someone were to make one, they could be fin...