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Search found 2 matches • Page 1 of 1
- Mon Feb 11, 2013 7:34 pm
- Forum: Interactive 3d
- Topic: performance with large complex systems
- Replies: 2
- Views: 1352
IS there documentation anywhere on how to process large numbers of characters, or just large meshes, etc. are there best practices rules, specifically for objects, is the memory released when an object is deleted, what about moving scene to scene and memory management or bringing in another .blend f...