Search found 2 matches

by levinemartin67
Tue Feb 12, 2013 8:28 pm
Forum: Interactive 3d
Topic: performance with large complex systems
Replies: 2
Views: 1352

The prerequisite is that the game engine be free. regardless an understanding of memory and other resource management would be helpfull.
by levinemartin67
Mon Feb 11, 2013 7:34 pm
Forum: Interactive 3d
Topic: performance with large complex systems
Replies: 2
Views: 1352

performance with large complex systems

IS there documentation anywhere on how to process large numbers of characters, or just large meshes, etc. are there best practices rules, specifically for objects, is the memory released when an object is deleted, what about moving scene to scene and memory management or bringing in another .blend f...