Search found 3 matches

by const
Mon Mar 04, 2013 8:59 am
Forum: Animation
Topic: transformation constraint
Replies: 1
Views: 1286

1. Create an Empty called Rotation 2. Create an Empty called Movement 3. Select "Movement" and add "Transformation" contraint 4. Set Values Target: Rotation Source: Rot Y: Min 0, Max 360 Source to Destination Mapping: Y to X Destination: Loc X: Min 0, Max 360 Space: World Space, World Space You can ...
by const
Mon Mar 04, 2013 8:49 am
Forum: Animation
Topic: Interchangeable Character Parts
Replies: 1
Views: 1379

Hello, one easy approach would be to have all of the hands you like in a place that is somewere hidden far from camera. Then for each hand would have a "Child Of" constraint that it will be related to hand bones of your armature. Then by simply enabling or disabling this constraint you could on the ...
by const
Mon Mar 04, 2013 8:41 am
Forum: Animation
Topic: Select all keys from a channel
Replies: 0
Views: 959

Select all keys from a channel

I have a channel selected and I would like to select all of its keys at once. Normally the classic method is to hide all of the other channels and leave only the one needed and do 'A' to select all. But this approach is somehow boring because it's extra movements. :lol:

Any ideas?