Search found 5 matches

by Scooter2
Fri May 31, 2013 1:34 am
Forum: User Questions that really belong on blenderartists.org
Topic: Join armature
Replies: 1
Views: 1428

Good evening,
I suspect the bones will loose their transform position calculations when you join them.
Good luck.
Scooter
by Scooter2
Fri May 31, 2013 1:30 am
Forum: User Questions that really belong on blenderartists.org
Topic: rig
Replies: 1
Views: 1052

Good evening,
select each bone and check its transform properties (N) to see if any of them are locked.
Good luck.
Scooter
by Scooter2
Tue May 21, 2013 2:52 am
Forum: Animation
Topic: Rigging goes wrong direction or else twists mesh
Replies: 2
Views: 9639

Good evening, I have stopped using Pole Targets for this and instead add an IK constraint to the upper leg with chain of 1 using a bone (in the same armature as the rest of the character) out front of the knee about the height of the knee that is parented to the foot root as the IK target bone. This...
by Scooter2
Wed May 01, 2013 2:50 am
Forum: User Questions that really belong on blenderartists.org
Topic: Posing no longer working
Replies: 1
Views: 1392

Good evening,
Was this armature working properly and then it quit working? Have you pressed [N] and opened your transform tools to see if some how the bones have the transforms locked? It seems like I have had this happen before, I will see if I can figure it out.
Good luck.
Scooter
by Scooter2
Sat Mar 30, 2013 1:21 am
Forum: Animation
Topic: make texture space move with animated object in pose mode
Replies: 0
Views: 945

make texture space move with animated object in pose mode

Good evening, I would like to know if there is a way to make the texture space move with an animated rigged object in pose mode like it does object mode. I am trying to use a displace modifier and it does not work in pose mode because the texture space remains globally static. Does anyone know why t...