Search found 14 matches
- Sun Nov 03, 2013 9:45 pm
- Forum: Animation
- Topic: Why in this X file vertices are moving despite bones are not
- Replies: 0
- Views: 40291
Why in this X file vertices are moving despite bones are not
Hi I am searching someone who knows structures of x files and is familiar with skinned animations in directx. I am familiar too quite well (I even wrote directx exporter to x file for blender), however I have the problem which I completely don't understand. I have mesh and move only one bone. And in...
- Sat Nov 02, 2013 11:52 pm
- Forum: Python
- Topic: How to get to know how much vertices is inside vertexGroup?
- Replies: 1
- Views: 7176
How to get to know how much vertices is inside vertexGroup?
I see bug in blender interface:
http://www.blender.org/documentation/bl ... ertexGroup
There is none way to get to know how much vertices are in this vertex group.
http://www.blender.org/documentation/bl ... ertexGroup
There is none way to get to know how much vertices are in this vertex group.
- Mon Oct 28, 2013 1:02 pm
- Forum: Animation
- Topic: How to change edit mode pose without removing vertices
- Replies: 2
- Views: 8561
- Mon Oct 28, 2013 11:33 am
- Forum: Animation
- Topic: How to change edit mode pose without removing vertices
- Replies: 2
- Views: 8561
- Mon Oct 28, 2013 10:35 am
- Forum: Animation
- Topic: How to change edit mode pose without removing vertices
- Replies: 2
- Views: 8561
How to change edit mode pose without removing vertices
Sometimes we would like to change a bit shape of our mesh. It happens especially when we apply armature to our mesh and then our mesh is a little deformed even if armature is in default position. Example: http://imageshack.us/a/img600/999/7g9i.jpg - mesh before applying armature http://imageshack.us...
- Fri Oct 25, 2013 3:33 pm
- Forum: Animation
- Topic: Intermediate poses not symetrical despite keyframes are
- Replies: 0
- Views: 7065
Intermediate poses not symetrical despite keyframes are
Hi I have animation in which only two bones are changed. Here are their keyframes coordinates: armIK_l frame 0: x: 4.13115 Y: -1.54321 Z: -3.46038 frame 12: X: 3.81950 Y: 1.00969 Z: -3.46038 frame 18 (center of animation): X: 4.11237 Y: 0.46628 Z: -3.46038 frame 30: X: 3.46946 Y: -2.37290 Z: -3.4603...
- Wed Oct 23, 2013 8:58 pm
- Forum: User Questions that really belong on blenderartists.org
- Topic: How to disable keyframe of the particular bone
- Replies: 1
- Views: 15737
How to disable keyframe of the particular bone
Is any chance to disable for a moment (just for test/debug purposes) keyframe of the particular bone? My current workaround is to save file, then remove all keyframes which belongs to the particular bone and in this way I am able to check how animation looks like. Then I have to reload file in order...
- Wed Oct 23, 2013 8:37 pm
- Forum: Animation
- Topic: Selecting bone in action editor and 3d view
- Replies: 0
- Views: 7239
Selecting bone in action editor and 3d view
I have opened 3d view window and DopeSheet window (in which action editor is chosen). When I select bone in 3d view window then this bone is selected also in action editor (name of bone name is highlighted). However when I do in other way - select bone in action editor - it isn't selected in 3d view...
- Sat Jul 20, 2013 5:54 pm
- Forum: Python
- Topic: dependency mesh.polygons.vertices and uv map layer????
- Replies: 0
- Views: 996
dependency mesh.polygons.vertices and uv map layer????
I have cube which has 3 uv layer maps. There are vertices which participate in only one uv layer map, 2 or even all 3. I pinned my uv map vertices. When I execute the below code I get output: LayerAmount = [] LayerCurrentNr = [] for index in range(len(Mesh.vertices)): LayerAmount.append(0) LayerCurr...
- Sun Jul 07, 2013 8:41 pm
- Forum: Python
- Topic: Terrible issue with vertex number optimization
- Replies: 0
- Views: 1088
Terrible issue with vertex number optimization
Hi, As we know for example a cube consists of 8 vertices. However if we don't do any optimization when we export our model to .x file we will have 36 vertices instead of 8. So I wrote a program (modify some script) which let us to optimize this and has 8 vertex instead of 36. However the problem is ...
- Thu May 09, 2013 12:08 am
- Forum: Python
- Topic: weight painting mode - which function invoked when set color
- Replies: 2
- Views: 1176
- Thu May 09, 2013 12:07 am
- Forum: Python
- Topic: Relation Group.index/name vs ENUM in vertex_group_set_active
- Replies: 2
- Views: 1277
- Tue May 07, 2013 10:26 pm
- Forum: Python
- Topic: weight painting mode - which function invoked when set color
- Replies: 2
- Views: 1176
weight painting mode - which function invoked when set color
How to make in weight painting mode that when vertex: - belongs to 4 vertex groups and have weight > 0 in those 4 groups do not color it. I suppose that I have to write some python code and put it into current default code of modify color action. However how can I get to know which function is invok...
- Tue May 07, 2013 10:21 pm
- Forum: Python
- Topic: Relation Group.index/name vs ENUM in vertex_group_set_active
- Replies: 2
- Views: 1277
Relation Group.index/name vs ENUM in vertex_group_set_active
I would like to have max 4 bone influences per vertex. That is why I would like to get rid of weights which don't belong to 4 max weights. I wrote some python script which change all weights which aren't max 4 ones to 0. It works well. However now I have a problem because I would like to remove vert...