Search found 14 matches

by anders211
Sun Nov 03, 2013 9:45 pm
Forum: Animation
Topic: Why in this X file vertices are moving despite bones are not
Replies: 0
Views: 3708

Why in this X file vertices are moving despite bones are not

Hi I am searching someone who knows structures of x files and is familiar with skinned animations in directx. I am familiar too quite well (I even wrote directx exporter to x file for blender), however I have the problem which I completely don't understand. I have mesh and move only one bone. And in...
by anders211
Sat Nov 02, 2013 11:52 pm
Forum: Python
Topic: How to get to know how much vertices is inside vertexGroup?
Replies: 1
Views: 1284

How to get to know how much vertices is inside vertexGroup?

I see bug in blender interface:
http://www.blender.org/documentation/bl ... ertexGroup

There is none way to get to know how much vertices are in this vertex group.
by anders211
Mon Oct 28, 2013 1:02 pm
Forum: Animation
Topic: How to change edit mode pose without removing vertices
Replies: 2
Views: 2050

I found what is wrong. IK constraints cannot be in some distance from the FK bonesl. I removed all IK constraints which were in distance from affected bones (elbowIK, kneeIK and armIK) and extrude them once again and apply as IKs and now rest pose is the same as default pose position.
by anders211
Mon Oct 28, 2013 11:33 am
Forum: Animation
Topic: How to change edit mode pose without removing vertices
Replies: 2
Views: 2050

It seems that armIK and elbowIK constraints make that pose position is not the same as rest position. However I still want to have armIK and elbowIK constraints so I don't know what to do.
by anders211
Mon Oct 28, 2013 10:35 am
Forum: Animation
Topic: How to change edit mode pose without removing vertices
Replies: 2
Views: 2050

How to change edit mode pose without removing vertices

Sometimes we would like to change a bit shape of our mesh. It happens especially when we apply armature to our mesh and then our mesh is a little deformed even if armature is in default position. Example: http://imageshack.us/a/img600/999/7g9i.jpg - mesh before applying armature http://imageshack.us...
by anders211
Fri Oct 25, 2013 3:33 pm
Forum: Animation
Topic: Intermediate poses not symetrical despite keyframes are
Replies: 0
Views: 1101

Intermediate poses not symetrical despite keyframes are

Hi I have animation in which only two bones are changed. Here are their keyframes coordinates: armIK_l frame 0: x: 4.13115 Y: -1.54321 Z: -3.46038 frame 12: X: 3.81950 Y: 1.00969 Z: -3.46038 frame 18 (center of animation): X: 4.11237 Y: 0.46628 Z: -3.46038 frame 30: X: 3.46946 Y: -2.37290 Z: -3.4603...
by anders211
Wed Oct 23, 2013 8:58 pm
Forum: User Questions that really belong on blenderartists.org
Topic: How to disable keyframe of the particular bone
Replies: 1
Views: 8062

How to disable keyframe of the particular bone

Is any chance to disable for a moment (just for test/debug purposes) keyframe of the particular bone? My current workaround is to save file, then remove all keyframes which belongs to the particular bone and in this way I am able to check how animation looks like. Then I have to reload file in order...
by anders211
Wed Oct 23, 2013 8:37 pm
Forum: Animation
Topic: Selecting bone in action editor and 3d view
Replies: 0
Views: 1287

Selecting bone in action editor and 3d view

I have opened 3d view window and DopeSheet window (in which action editor is chosen). When I select bone in 3d view window then this bone is selected also in action editor (name of bone name is highlighted). However when I do in other way - select bone in action editor - it isn't selected in 3d view...
by anders211
Sat Jul 20, 2013 5:54 pm
Forum: Python
Topic: dependency mesh.polygons.vertices and uv map layer????
Replies: 0
Views: 653

dependency mesh.polygons.vertices and uv map layer????

I have cube which has 3 uv layer maps. There are vertices which participate in only one uv layer map, 2 or even all 3. I pinned my uv map vertices. When I execute the below code I get output: LayerAmount = [] LayerCurrentNr = [] for index in range(len(Mesh.vertices)): LayerAmount.append(0) LayerCurr...
by anders211
Sun Jul 07, 2013 8:41 pm
Forum: Python
Topic: Terrible issue with vertex number optimization
Replies: 0
Views: 744

Terrible issue with vertex number optimization

Hi, As we know for example a cube consists of 8 vertices. However if we don't do any optimization when we export our model to .x file we will have 36 vertices instead of 8. So I wrote a program (modify some script) which let us to optimize this and has 8 vertex instead of 36. However the problem is ...
by anders211
Thu May 09, 2013 12:08 am
Forum: Python
Topic: weight painting mode - which function invoked when set color
Replies: 2
Views: 742

CoDEmanX wrote:that's done in c-code, you can't change the displayed color in viewport with python. What would be the purpose of this anyway?
something like this
bpy.ops.object.vertex_group_limit_total(limit=4, all_deform_weights=False)
by anders211
Thu May 09, 2013 12:07 am
Forum: Python
Topic: Relation Group.index/name vs ENUM in vertex_group_set_active
Replies: 2
Views: 832

CoDEmanX wrote:what about the default op
bpy.ops.object.vertex_group_limit_total(limit=4, all_deform_weights=False)
?
I checked and it doesn't work. There are still some not removed bones weights with weight = 0.
by anders211
Tue May 07, 2013 10:26 pm
Forum: Python
Topic: weight painting mode - which function invoked when set color
Replies: 2
Views: 742

weight painting mode - which function invoked when set color

How to make in weight painting mode that when vertex: - belongs to 4 vertex groups and have weight > 0 in those 4 groups do not color it. I suppose that I have to write some python code and put it into current default code of modify color action. However how can I get to know which function is invok...
by anders211
Tue May 07, 2013 10:21 pm
Forum: Python
Topic: Relation Group.index/name vs ENUM in vertex_group_set_active
Replies: 2
Views: 832

Relation Group.index/name vs ENUM in vertex_group_set_active

I would like to have max 4 bone influences per vertex. That is why I would like to get rid of weights which don't belong to 4 max weights. I wrote some python script which change all weights which aren't max 4 ones to 0. It works well. However now I have a problem because I would like to remove vert...