Search found 3 matches

by jonhykrazy
Fri Oct 04, 2013 6:24 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Rig mesh deformation not as expected (Minecraft "Steve&
Replies: 0
Views: 3680

Rig mesh deformation not as expected (Minecraft "Steve&

Hi, I've been trying to do a "steve" (Minecraft's character) rig, but I can't get the mesh deformation right, I wanted it to be something like this: http://youtu.be/oTMekSf5En0?t=20s (arms) but this is how my object looks like: https://dl.dropboxusercontent.com/u/151460612/object.png , you see... it...
by jonhykrazy
Sun Jul 21, 2013 5:05 pm
Forum: User Questions that really belong on blenderartists.org
Topic: Post processing edges not working as they should
Replies: 0
Views: 898

Post processing edges not working as they should

Today I've been making some scenes in blender to save them as image, I've been having an awkward problem though. For the second scene I tried to make ( I used same scene I was using and then added another character) the edge treshold isn't working as it should, it completily ignores the second chara...
by jonhykrazy
Tue Jun 18, 2013 2:32 pm
Forum: User Questions that really belong on blenderartists.org
Topic: UV Layout editing, matching the grid
Replies: 0
Views: 1173

UV Layout editing, matching the grid

Hi, I am making a character like steve from minecraft, or a cubeman, you see, in these lines. Now I am starting doing the UV mapping, and I picked first a texture from minecraft to get the UV's in the right place, the problem is that I can't line them correctly, I've seen a video on cinema4d and the...