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- Mon Jul 29, 2013 8:52 pm
- Forum: Interactive 3d
- Topic: Rotate a cube exactly 90 degrees with angular velocity
- Replies: 4
- Views: 7139
I need a cube to rotate 90 degrees at the press of a button, but I want the viewer to see the cube spin, so I'm using angular velocity. Is there any way to make sure the cube always rotates 90 degrees? or even better make it so that it always ends up with one of the faces parallel to the camera?