Search found 10 matches

by fxrex
Tue Oct 15, 2013 8:52 am
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

In the last test the factor was left at 1 and there was no emit on any of the materials. The textures all had fully saturated colours, though and I guess the colour bleeding would be less exaggerated if 1 had used 2 bounces instead of one. Thankfully the factor could also be reduced if desired. I'll...
by fxrex
Tue Oct 15, 2013 4:02 am
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

An actual example of indirect lighting (raytraced).
Image
by fxrex
Tue Oct 15, 2013 2:17 am
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Here's the scene rendered with Approximate AO. There's the usual problem of innacurate and missing shadows. It's not exactly awful though, and it rendered in 1min53secs at HD 720 as opposed to the first image which rendered in 32min2secs (the raytraced version needed 15 samples to eliminate the nois...
by fxrex
Wed Oct 09, 2013 7:57 pm
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Here's the same scene with Indirect Lighting turned off. (I had AO(Mult) and Environment lighting both set to 0.5 and Emit values for the emission materials varied between 3 and 5.)
Image
by fxrex
Wed Oct 09, 2013 7:48 pm
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Image
by fxrex
Wed Oct 09, 2013 7:16 pm
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Thanks a million, Shaun. It's everything I expected it to be and so far it appears to be just as stable as the trunk build which is what I usually use.[/img]
by fxrex
Mon Oct 07, 2013 6:42 pm
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Thanks a whole lot, man. That would be great.
by fxrex
Mon Oct 07, 2013 10:20 am
Forum: Coding Blender
Topic: Changing Built-in Properties
Replies: 4
Views: 10312

This is really lovely stuff. The raytraced version looks just like full GI. It's really exciting, considering the fact that one has full control over the exact amount of colour bleeding from each object. Please keep up the great work.
by fxrex
Mon Oct 07, 2013 10:08 am
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Thanks a whole lot for this, sgraham. Now I'm excited. You have exactly what I'm looking for. Your raytraced indirect lighting results are great. I really wish I could be of some help, except maybe as a tester. Do you have a working windows build by any chance?
by fxrex
Fri Sep 13, 2013 8:40 am
Forum: News & Chat
Topic: Mesh lighting for raytraced ambient occlusion, anyone?
Replies: 13
Views: 14900

Mesh lighting for raytraced ambient occlusion, anyone?

Ever since the introduction of the render view for Blender Internal, I've been getting such GREAT results with a few good lights and raytraced ambient occlusion that it's just KILLING me that indirect (or mesh) lighting is only available for the approximate gather method for AO. The mesh lighting in...