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- Sun Sep 29, 2013 3:49 pm
- Forum: Rendering
- Topic: Cycles: Fresnel term is incorrect - changes are needed.
- Replies: 8
- Views: 23295
To the left is the Dmitry original setup exposing the bug in GGX. To the right is a setup that can be used as a workaround, and also showing the correct way of using fresnel node. I agree with Dmitry GGX must not give such light on the edges, but probably this will not be fixed and so this workaroun...