Search found 4 matches

by tischbein3
Tue May 17, 2011 5:09 pm
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 23730

However, the minimum is obviously to have similar public contact info as companies put on their own websites anyway. A company with a complete anonymous website is usually only raising suspicions. Just to clarify since I was a bit short on this in the last post: I'm perfectly ok, with the strict au...
by tischbein3
Mon May 16, 2011 9:53 pm
Forum: Foundation and Websites
Topic: Blender Network - an open business network for professionals
Replies: 33
Views: 23730

An Open Business network, like the yellow-pages for Blender professionals. All information is open to view for everyone, also without logins. Making contact details aviable without a login is a good idea, although I would prefer to have the abillity to control wich information (especially contact) ...
by tischbein3
Sun Jun 18, 2006 7:56 am
Forum: Testing Builds
Topic: [UPDATE sculpt mode]Windows 20060627
Replies: 22
Views: 27452

ok, command back, seems a general problem with smoothing brush and polys (non subpatched objects).

Justa few questions:
Will you also add the grab brush ?
Is there a plan to integrate it into blenders edit panel after things go well ?

again thank you!
by tischbein3
Sat Jun 17, 2006 2:42 pm
Forum: Testing Builds
Topic: [UPDATE sculpt mode]Windows 20060627
Replies: 22
Views: 27452

wow, this was fast.....

I'm maybe wrong, but it seems the smooth brush does have problems on
uv sphere pole points (points connected to more than 4 polys ?)

already a really nice tool.