Search found 7 matches

by cfolchh
Mon Jan 16, 2006 12:17 pm
Forum: Coding Blender
Topic: Guides for compiling Blender
Replies: 94
Views: 148325

-efbie- wrote: first, you need to install the following packages.

-cvs
-libsdl1.2-dev
-gcc
-g++
-ftgl-dev
-libopenal-dev
-libpng3-dev
-libjpeg62-dev
-libnspr-dev
-mozilla-dev
-libglut3-dev
-python 2.3-dev
-libxmu-dev
-libarts1-dev
-libsmpeg-dev
-arts
Now, we need too:

-libtiff4-dev

;-)
by cfolchh
Tue Oct 11, 2005 5:55 pm
Forum: Animation
Topic: Armatures and DrawKeyframe mode
Replies: 2
Views: 3206

I agree with malefico. This would be an useful feature for a better workflow. We could see the arcs, and apply the secondary animation easily.

Saludos.
by cfolchh
Fri Sep 30, 2005 6:26 pm
Forum: Animation
Topic: Proposal from Animation Master: The Smart Skins
Replies: 3
Views: 3079

...in this way we can normalize only the proper shape for a particolar joint(like a elbow or a shoulder)without interference of the other joints. It's a good idea. The problem is that the wrong mesh usually it happens by a combination of more than one joint. Probably that is the reason by which the...
by cfolchh
Fri Sep 30, 2005 1:28 am
Forum: Animation
Topic: Proposal from Animation Master: The Smart Skins
Replies: 3
Views: 3079

Proposal from Animation Master: The Smart Skins

I'm very happy with the development of the "animation recode project". Recently we have received a "new present" from the blender developers, the shapes (the olders RVK's with an intuitive gui). This has remembered me the Smart Skin of Animation Master. The Smart Skin use an edit mode mesh that we h...
by cfolchh
Mon Jan 10, 2005 12:55 am
Forum: Rendering
Topic: Yafray's conetrace question
Replies: 2
Views: 1816

It's not implemented in blender yet. You can edit the xml with this parameters:

http://www.coala.uniovi.es/wiki/index.p ... tputBlocks

Bye
by cfolchh
Sat Dec 04, 2004 1:07 pm
Forum: Animation
Topic: Comprehensive Character Animation Proposal
Replies: 40
Views: 39262

:shock: Wow. You describe a lot of useful tools. In the thread of NLA you spoke about a "pinned bone", I think this would be a very important feature. In your explain I can´t find this feature, there is another way to do the same? A thing, that I don´t understand, is why the "pose mode" is not usefu...
by cfolchh
Mon Oct 25, 2004 9:33 pm
Forum: Animation
Topic: New tool: vertex group assignment via envelopes (released!)
Replies: 27
Views: 13002

:shock: It seems a wonderful tool to assign the weights. The "Armature" and "Envelope" symetry are very useful (and the alignment too), I'm looking forward to test it :D I think you could post this topic to elysiun :wink: P.S.: Sorry for my English Lo mismo digo (sorry for my English, too :oops: )