Search found 6 matches

by johnb
Wed Nov 10, 2004 12:39 am
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 8211

The idea of GPU-rendering for previews was discussed in the mailing-list, yet no conclusion was reached. I for my part am absolutely in favour of enhancing the preview-renderings through more sofisticated usage of standard-OpenGL. The current ones are so butt-ugly I can't really show them to my cli...
by johnb
Mon Nov 08, 2004 4:15 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 8211

if you looked at the pictures on one of the links mentioned, iirc the render times were about 12 seconds to 1.5 min. If you're referring to parthenon, you have to take into account that those times are for hardware accelerated global illumination rendering (I believe they're performing hardware ass...
by johnb
Sat Nov 06, 2004 5:11 pm
Forum: Animation
Topic: Rotating a child bone instead of a parent
Replies: 3
Views: 3396

Well, it wouldn't replace the existing functionality - it would have to be a separate transform operation. Eg, the 'R' hotkey continues to perform normal rotations, but shift-R lets you do this reverse rotation.

John B
by johnb
Sat Nov 06, 2004 5:09 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 8211

Ok, thanks. I'll read through that then.

John B
by johnb
Sat Nov 06, 2004 3:52 pm
Forum: Animation
Topic: Rotating a child bone instead of a parent
Replies: 3
Views: 3396

Rotating a child bone instead of a parent

Is it possible to make rotations get filtered up to parents, instead of down to children? Effectively, pinning the tip of a bone instead of its root. For example, rotating a lower leg bone like this would leave its children (foot bone) alone, but would move the upper leg, torso and so on up the tree...
by johnb
Sat Nov 06, 2004 3:43 pm
Forum: Rendering
Topic: High speed (low quality) hardware accelerated rendering
Replies: 18
Views: 8211

High speed (low quality) hardware accelerated rendering

Has anyone thought of (or even better, tried implementing) using the power of consumer graphics hardware to perform high speed renders? Not realtime, but much faster than software-only rendering. I guess it would only be practical on hardware that supports pixel shaders (to provide per-pixel lightin...