Search found 20 matches
- Wed Oct 01, 2008 4:29 am
- Forum: Animation
- Topic: newbie, maybe: how to double a 360° camera turnaround
- Replies: 2
- Views: 3452
Start a new scene , add your bézier circle and the camera . Parent the camera to the bézier circle (follow path). With the bézier circle selected , open an ipo window and change the ipo type from object to path , then draw (ctrl+lmb) a new ipocurve by putting the starting point at 0 and an ending po...
- Mon Mar 17, 2008 11:28 pm
- Forum: News & Chat
- Topic: Why is it taking so long......
- Replies: 4
- Views: 3020
Maybe those in charge of the gallery have more important stuff to do ? My advise , let them work at their rate , they are doing all of this for free and that's already admirable. If you want to help , maybe you should join #blendercoders and ask them there ? You'll be answered faster than here for s...
- Sat Mar 01, 2008 2:16 pm
- Forum: Interface & Tools
- Topic: Image Textures in 3D View
- Replies: 1
- Views: 1827
Re: Image Textures in 3D View
You have to unwrap your model and add the texture in the UV editor to be able to see it in the 3D view.
I advise you to you use the blenderartist support forum, you'll have more answers than here (devs forum).
Peace
.
I advise you to you use the blenderartist support forum, you'll have more answers than here (devs forum).
Peace

- Mon Jan 21, 2008 12:01 am
- Forum: Animation
- Topic: having problems
- Replies: 1
- Views: 2504
1) you have to apply a transparent material to your model . With your model selected : Object buttons(F7) -->Draw panel -->draw extra-->turn on the transp button , then shading buttons(F5)--> Material panel-->move the Alpha slider (A) at the bottom. 2)That's in the game engine ? and for smoke ? I do...
- Sun Jan 20, 2008 11:44 pm
- Forum: Animation
- Topic: Help with envelopes?
- Replies: 1
- Views: 2509
- Wed Jan 02, 2008 10:46 pm
- Forum: Interface & Tools
- Topic: Interface descrepencies between tutorials and my screen
- Replies: 3
- Views: 2320
You need to have at least one face selected to have these option available ...
Question like this are better asked at http://blenderartists.org , you'll have more answer , quicker .
Peace
.
Question like this are better asked at http://blenderartists.org , you'll have more answer , quicker .
Peace

- Sat Dec 15, 2007 3:07 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93156
what i think would be nice IMO ... about painting tool : -unified brush system (same brush for sculpt mode and texture painting mode) -create new brush directly inside blender (adding a "new brush" option in the UV/image editor "new" menu with different brush size preset) -add a "brush" path in the ...
- Sat May 05, 2007 8:05 pm
- Forum: Interface & Tools
- Topic: Interface Questions
- Replies: 2
- Views: 2353
1) you can save the UI profile with ctrl+u , which will update the B.blend in the blender directory to your setting ( erase it to go back to default ((load factory setting in the "file menu" since the new 2.44)) 2)nope , you can't actually , but will certainly be there for the 2.50 release 3)ctrl + ...
- Tue Apr 17, 2007 12:43 pm
- Forum: Interface & Tools
- Topic: Blender interface change
- Replies: 66
- Views: 33429
I'm really curious of what will be done in the refactoring ... Here's a thing that i found recently , in each 3D window there's some function that when done in one window , change also in every other 3D window ... So they take space while not necessary . _changing mode (edit , object ,sculpt ...) _c...
- Wed Mar 21, 2007 10:30 pm
- Forum: Animation
- Topic: The Basics
- Replies: 2
- Views: 2873
- Wed Mar 21, 2007 7:14 pm
- Forum: Animation
- Topic: mirror bone weight and mirror shape key script
- Replies: 3
- Views: 3567
The RVKmirror script , it's yours isn't it ?
If yes , thanks man
.
Scripts like that cries to get added in official release .
Peace
.
If yes , thanks man

Scripts like that cries to get added in official release .
Peace

- Fri Mar 16, 2007 9:01 pm
- Forum: Animation
- Topic: mirror bone weight and mirror shape key script
- Replies: 3
- Views: 3567
mirror bone weight and mirror shape key script
I was wondering if these script will be integrated in blender , cause they are really useful ...
Integrated in the script window , or better , implemented directly inside the source code .
Peace
.
Integrated in the script window , or better , implemented directly inside the source code .
Peace

- Fri Mar 09, 2007 1:55 am
- Forum: News & Chat
- Topic: Migrating the forum NOW
- Replies: 23
- Views: 12988
- Tue Mar 06, 2007 7:15 pm
- Forum: Animation
- Topic: help with hair ( im not a noob i just suck at doing hair
- Replies: 1
- Views: 3263
Hi , There's a build at graphicall.org with the new particle system which may be nice for what you want to do , here's the link :http://www.graphicall.org/builds/index.php Search for a build with "particle" in the name ... About the particle growing where you don't want them , you need to create ver...
- Thu Mar 01, 2007 1:35 am
- Forum: Interface & Tools
- Topic: Problem with blender
- Replies: 4
- Views: 2725