Search found 20 matches

by kaeru
Wed Oct 01, 2008 4:29 am
Forum: Animation
Topic: newbie, maybe: how to double a 360° camera turnaround
Replies: 2
Views: 2962

Start a new scene , add your bézier circle and the camera . Parent the camera to the bézier circle (follow path). With the bézier circle selected , open an ipo window and change the ipo type from object to path , then draw (ctrl+lmb) a new ipocurve by putting the starting point at 0 and an ending po...
by kaeru
Mon Mar 17, 2008 11:28 pm
Forum: News & Chat
Topic: Why is it taking so long......
Replies: 4
Views: 2775

Maybe those in charge of the gallery have more important stuff to do ? My advise , let them work at their rate , they are doing all of this for free and that's already admirable. If you want to help , maybe you should join #blendercoders and ask them there ? You'll be answered faster than here for s...
by kaeru
Sat Mar 01, 2008 2:16 pm
Forum: Interface & Tools
Topic: Image Textures in 3D View
Replies: 1
Views: 1713

Re: Image Textures in 3D View

You have to unwrap your model and add the texture in the UV editor to be able to see it in the 3D view.

I advise you to you use the blenderartist support forum, you'll have more answers than here (devs forum).

Peace :-).
by kaeru
Mon Jan 21, 2008 12:01 am
Forum: Animation
Topic: having problems
Replies: 1
Views: 2384

1) you have to apply a transparent material to your model . With your model selected : Object buttons(F7) -->Draw panel -->draw extra-->turn on the transp button , then shading buttons(F5)--> Material panel-->move the Alpha slider (A) at the bottom. 2)That's in the game engine ? and for smoke ? I do...
by kaeru
Sun Jan 20, 2008 11:44 pm
Forum: Animation
Topic: Help with envelopes?
Replies: 1
Views: 2397

You can change the influence by doing alt+s and dragging the mouse in pose or edit mode .

Hope that it answer your question .

Peace :).
by kaeru
Wed Jan 02, 2008 10:46 pm
Forum: Interface & Tools
Topic: Interface descrepencies between tutorials and my screen
Replies: 3
Views: 2156

You need to have at least one face selected to have these option available ...

Question like this are better asked at http://blenderartists.org , you'll have more answer , quicker .

Peace :) .
by kaeru
Sat Dec 15, 2007 3:07 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 86897

what i think would be nice IMO ... about painting tool : -unified brush system (same brush for sculpt mode and texture painting mode) -create new brush directly inside blender (adding a "new brush" option in the UV/image editor "new" menu with different brush size preset) -add a "brush" path in the ...
by kaeru
Sat May 05, 2007 8:05 pm
Forum: Interface & Tools
Topic: Interface Questions
Replies: 2
Views: 2218

1) you can save the UI profile with ctrl+u , which will update the B.blend in the blender directory to your setting ( erase it to go back to default ((load factory setting in the "file menu" since the new 2.44)) 2)nope , you can't actually , but will certainly be there for the 2.50 release 3)ctrl + ...
by kaeru
Tue Apr 17, 2007 12:43 pm
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 30330

I'm really curious of what will be done in the refactoring ... Here's a thing that i found recently , in each 3D window there's some function that when done in one window , change also in every other 3D window ... So they take space while not necessary . _changing mode (edit , object ,sculpt ...) _c...
by kaeru
Wed Mar 21, 2007 10:30 pm
Forum: Animation
Topic: The Basics
Replies: 2
Views: 2738

by kaeru
Wed Mar 21, 2007 7:14 pm
Forum: Animation
Topic: mirror bone weight and mirror shape key script
Replies: 3
Views: 3385

The RVKmirror script , it's yours isn't it ?

If yes , thanks man :D .

Scripts like that cries to get added in official release .

Peace :) .
by kaeru
Fri Mar 16, 2007 9:01 pm
Forum: Animation
Topic: mirror bone weight and mirror shape key script
Replies: 3
Views: 3385

mirror bone weight and mirror shape key script

I was wondering if these script will be integrated in blender , cause they are really useful ...

Integrated in the script window , or better , implemented directly inside the source code .

Peace :) .
by kaeru
Fri Mar 09, 2007 1:55 am
Forum: News & Chat
Topic: Migrating the forum NOW
Replies: 23
Views: 11928

Talking about the help menu , shouldn't we have a "quick start guide" button in it ?
That open up the file that is in the installation's folder of blender .

Peace :) .
by kaeru
Tue Mar 06, 2007 7:15 pm
Forum: Animation
Topic: help with hair ( im not a noob i just suck at doing hair
Replies: 1
Views: 3095

Hi , There's a build at graphicall.org with the new particle system which may be nice for what you want to do , here's the link :http://www.graphicall.org/builds/index.php Search for a build with "particle" in the name ... About the particle growing where you don't want them , you need to create ver...
by kaeru
Thu Mar 01, 2007 1:35 am
Forum: Interface & Tools
Topic: Problem with blender
Replies: 4
Views: 2533

It's a graphic driver problem , turn them down must help ...

Peace :) .