Search found 17 matches

by mmelo
Thu Jun 02, 2005 10:25 am
Forum: Rendering
Topic: 2.37 windows... render - no screen output?
Replies: 10
Views: 4377

3d window refresh one step behind on 2.37?

Created a cube, entered edit mode started selecting vertices with RMB. The refresh seemed to be always one click behind (i.e. after selecting one vert, all are still magenta, when I shift-select the next vertex that one stays magenta while the previous highights and so on). Interestingly enough, _no...
by mmelo
Thu Feb 26, 2004 3:59 pm
Forum: Python
Topic: Python Script Converting?
Replies: 9
Views: 2888

I am almost done converting the script... I will post it online somewhere, and make it available. The script is over the file format ASE. Yesterday I started looking into this exporter too. Had a play around and managed to get it to run in 2.32, but since it was a simple 3d model, my guess is it di...
by mmelo
Mon Nov 03, 2003 12:20 pm
Forum: Interface & Tools
Topic: Decimator
Replies: 3
Views: 2176

z3r0_d wrote:It would also be nice to have a minimum size option, and have it consider the uv mapping and rigging.
Yeah, taking into account of uv mapping would be great... :)
by mmelo
Wed Oct 29, 2003 10:23 am
Forum: Interface & Tools
Topic: LMB-drag movements: does anyone really use them??
Replies: 25
Views: 8380

like a lot of software, blender is one hand on the mouse, one hand on the keyboard. I certainly agree with that, that's why I think gestures are not really needed: people are better off using the keys - and leaving the LMB for select. And it could work as - LMB+drag - Make selection - LMB+Shift+dra...
by mmelo
Mon Oct 27, 2003 5:50 pm
Forum: Interface & Tools
Topic: LMB-drag movements: does anyone really use them??
Replies: 25
Views: 8380

Maybe Shift RMB drag could be used? Yes, I guess it could, but the idea here is not so much to add another key alternative to BKey (which I already use instintively), but rather to approach Blender from other programs for learners' sake. Let's face it, like it or not, LMB-drag is a de facto standar...
by mmelo
Mon Oct 27, 2003 11:19 am
Forum: Interface & Tools
Topic: LMB-drag movements: does anyone really use them??
Replies: 25
Views: 8380

LMB-drag movements: does anyone really use them??

Hi, I have been wondering if anyone in our universe uses those LMB-drag moviments to start a Grab, Rotation etc. I think it's a good ideia in a geeky sense, but find I never EVER really used it, and don't really know anyone who does either: I always end up using 'GKey' or 'RKey' or 'SKey'... If we f...
by mmelo
Wed Oct 22, 2003 10:52 am
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

So are you using Windows or Linux then? Because I've used 9800's and they worked "ok" except for the international fonts, but worked flawlessly under linux. I am using Windows only. I have _briefly_ tried Blender in Linux in the past but only with an nVidia (and it worked fine). But all my work and...
by mmelo
Tue Oct 21, 2003 11:42 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

My 2d functionality isn't broken at all. My card works flawlessly. ATI Radeon 8500 LE from gigabyte with ATI drivers. Are you using Windows or Linux? I wouldn't know about Linux, but on my WinXP box it's very flakey... :? BTW, I have emailed ATI complaining about the blender support. Just doing my ...
by mmelo
Mon Oct 20, 2003 5:15 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

Re: 3rd possible fix

The opengl in ati's driver is crap. Softimage users are experiencing the same problems, but they can't even get into the interface. I suppose, maybe ati should be contacted on this. I'll do it. Thanks for doing that... I was just thinking about that possibility. The thing is I tried 3dmax, Wings3D ...
by mmelo
Tue Oct 14, 2003 5:10 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

Use real video processors/cards like Nvidia. They support openGL. I also own a geforce and, yes, that one shows up Blender with no problems. HOWEVER, I am not convinced that a lot of the blender interface problems are due to the driver and not blender itself. As I said, I have very little problems ...
by mmelo
Fri Oct 10, 2003 4:08 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

For those who really need their 3D card's acceleration, option B is really the only way forward. :( Despite circumventing the menu problem above, I still have problems since I changed from a GeForce to the Radeon, with both Catalyst 3.7 and (the brand new) 3.8. Examples: a) In full-screen mode, I g...
by mmelo
Wed Oct 01, 2003 7:19 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

IoN_PuLse wrote:You can disable the anti-aliased menus in the newer versions.
>> old question:
>> I tried to find how in Blender and in this forum, but could not... how do I do that?

Found it... you have to disable international fonts. Go figure...

Thanks,


Miguel
by mmelo
Mon Sep 29, 2003 6:39 pm
Forum: Interface & Tools
Topic: Fix for ATI Radeon users and blender startup problems.
Replies: 20
Views: 17706

Re: Fix for ATI Radeon users and blender startup problems.

The following is a fix solution for you folks(win2k/xp) on the blender interface problems with ATI Radeon(and maybe other ATI cards). I have a problem with winxp and my radeon 9600pro in which the newer versions of Blender (the ones with antialiased menus) have all sort of corruptions in the menus....
by mmelo
Mon Sep 22, 2003 3:59 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 337845

Operating system: Windows XP Pro service pack 1 Graphics card: ATI Radeon 9600 Pro series Driver: Catalyst 3.7 Blender 2.28a Results: Text in dropdown menus is garbled, but still readable. I assume it's something to do with the anti-alasing of text in blender as Blender Publisher does not display sa...
by mmelo
Mon Nov 18, 2002 10:30 am
Forum: Python
Topic: Blender-Python Board, gurus & coders needed
Replies: 25
Views: 19526

Re: the role of python

this all boils down to python scripts approaching or exceding machine code speed. Well, I don't know about that bit "exceding machine code speed". :lol: By its definition code can only go as fast as "machine code" will. And very seldom does compiled code go faster than hand-coded assembly, anyway. ...