Search found 14 matches
- Wed Jul 26, 2006 9:56 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18222
Actually, thinking about it some more made me realize it's quite possible. I might have poke around in blender for quite awhile before I encounter an operation that actually got optimized into really processor specific instructions. Most of the heavy lifting that requires that kind of optimization i...
- Wed Jul 26, 2006 7:39 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18222
Project menu, References. Expand Config. Props., then Linker. Click "Command Line". To right, in add. options, add advapi32.lib. Probably need those others too, if Burre says so, but personally I would wait till the compiler complained some more, just to avoid bulking up the binary unnecessarily. So...
- Wed Jul 26, 2006 5:45 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18222
Hello! This is off topic regarding your issue, but I noticed you had advice for someone in another thread, AND that mchs3d has been watching here. I'm trying to build Blender w/ SSE2 extensions, and it doesn't seem to be working. I know this (or believe it anyway) because the binary produced runs on...
- Wed Jul 26, 2006 5:04 pm
- Forum: Coding Blender
- Topic: Blender compile issues
- Replies: 21
- Views: 16568
I recently had the same problem as you with compiling OpenEXR, with the "can't find ImathVec.h" What I did to fix it, in the file that includes ImathVec.h, it's listed like this: #include <ImathVec.h> Change it to this: #include "ImathVec.h". once you get past that, a couple of similar messages occu...
- Wed Jul 26, 2006 4:47 pm
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18222
- Wed Jul 26, 2006 4:16 am
- Forum: Coding Blender
- Topic: WINE + Win32 build = WOW!
- Replies: 21
- Views: 18222
- Wed Jul 26, 2006 2:40 am
- Forum: Coding Blender
- Topic: How to modify B.blend in Blender binary?
- Replies: 0
- Views: 2921
How to modify B.blend in Blender binary?
I wanted to make a build that had some of the UI Themes built in. I appended the blend file with the theme scripts to an empty (default) file, and then did control-U. Restarting blender showed the themes available at startup. Then I figured out how to use datatoc.c to turn that .B.blend file into a ...
- Mon Jul 24, 2006 6:17 pm
- Forum: Coding Blender
- Topic: Compiling CVS on Slackware....
- Replies: 5
- Views: 6697
cha-ching! :-) figured that one out too. libHalf.so was the key. I remembered that I had compiled OpenEXR with gcc 3.3.6 (where libHalf comes from) so I recompiled it w/ 3.4.6, then recompiled blender. This time scons warned about linking libstdc++.so.5 to libGL. I had also compiled X w/ 3.3.6. So I...
- Mon Jul 24, 2006 8:40 am
- Forum: Coding Blender
- Topic: Scons linking fails
- Replies: 8
- Views: 8926
- Mon Jul 24, 2006 7:38 am
- Forum: Coding Blender
- Topic: Compiling CVS on Slackware....
- Replies: 5
- Views: 6697
Okay, I have all those noobie issues figured out, and I can build blender at will, even built a couple of patched versions, blend2pov in particular: the reason I got into all this. Here's what's happening: I've been very interested in running blend2pov (http://www.ubuntuforums.org/showthread.php?t=1...
- Mon Jul 24, 2006 7:01 am
- Forum: Coding Blender
- Topic: Ubuntu & Blender Problems
- Replies: 1
- Views: 2596
http://www.ubuntuforums.org/showthread.php?t=104778
That thread will teach you several things you're going to need anyway, being new to Linux.
Hope it helps.
That thread will teach you several things you're going to need anyway, being new to Linux.
Hope it helps.

- Sun Jul 23, 2006 8:24 pm
- Forum: Coding Blender
- Topic: Compiling CVS on Slackware....
- Replies: 5
- Views: 6697
update 2: commenting out _X_SENTINEL in Xlib.h gets GHOST built, but I have to disable ffmpeg for the build to complete. I've found all kinds of tute's for making it work in Windows, but for Linux it's just not clear how I'm supposed to get that built in. With ffmpeg enabled, I get: "avformat.h: No ...
- Sun Jul 23, 2006 6:02 pm
- Forum: Coding Blender
- Topic: Compiling CVS on Slackware....
- Replies: 5
- Views: 6697
- Sun Jul 23, 2006 5:36 am
- Forum: Coding Blender
- Topic: Compiling CVS on Slackware....
- Replies: 5
- Views: 6697
Compiling CVS on Slackware....
I've worked thru various deps issues, and figuring out how to set the options, and finally I get most of the way there, but now it all ends in failing to build the Ghost stuff. first part of the spew follows: ====> make all in intern/ghost/intern g++ -c -DUSE_SUMO_SOLID -pipe -fPIC -DNDEBUG -O2 -DMO...