Search found 14 matches

by Lazareus
Wed Jul 26, 2006 9:56 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17514

Actually, thinking about it some more made me realize it's quite possible. I might have poke around in blender for quite awhile before I encounter an operation that actually got optimized into really processor specific instructions. Most of the heavy lifting that requires that kind of optimization i...
by Lazareus
Wed Jul 26, 2006 7:39 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17514

Project menu, References. Expand Config. Props., then Linker. Click "Command Line". To right, in add. options, add advapi32.lib. Probably need those others too, if Burre says so, but personally I would wait till the compiler complained some more, just to avoid bulking up the binary unnecessarily. So...
by Lazareus
Wed Jul 26, 2006 5:45 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17514

Hello! This is off topic regarding your issue, but I noticed you had advice for someone in another thread, AND that mchs3d has been watching here. I'm trying to build Blender w/ SSE2 extensions, and it doesn't seem to be working. I know this (or believe it anyway) because the binary produced runs on...
by Lazareus
Wed Jul 26, 2006 5:04 pm
Forum: Coding Blender
Topic: Blender compile issues
Replies: 21
Views: 15995

I recently had the same problem as you with compiling OpenEXR, with the "can't find ImathVec.h" What I did to fix it, in the file that includes ImathVec.h, it's listed like this: #include <ImathVec.h> Change it to this: #include "ImathVec.h". once you get past that, a couple of similar messages occu...
by Lazareus
Wed Jul 26, 2006 4:47 pm
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17514

I looked around a little more, and I'm still convinced that advapi32.lib is key to your issue. I'm no wiz with VC, but in your project options somewhere is a place you can add specific lib files to be linked w/ your code. add advapi32.lib there.
Hope that helps.
by Lazareus
Wed Jul 26, 2006 4:16 am
Forum: Coding Blender
Topic: WINE + Win32 build = WOW!
Replies: 21
Views: 17514

is the directory containing Advapi32.lib on the library path in your project options?
by Lazareus
Wed Jul 26, 2006 2:40 am
Forum: Coding Blender
Topic: How to modify B.blend in Blender binary?
Replies: 0
Views: 2872

How to modify B.blend in Blender binary?

I wanted to make a build that had some of the UI Themes built in. I appended the blend file with the theme scripts to an empty (default) file, and then did control-U. Restarting blender showed the themes available at startup. Then I figured out how to use datatoc.c to turn that .B.blend file into a ...
by Lazareus
Mon Jul 24, 2006 6:17 pm
Forum: Coding Blender
Topic: Compiling CVS on Slackware....
Replies: 5
Views: 6529

cha-ching! :-) figured that one out too. libHalf.so was the key. I remembered that I had compiled OpenEXR with gcc 3.3.6 (where libHalf comes from) so I recompiled it w/ 3.4.6, then recompiled blender. This time scons warned about linking libstdc++.so.5 to libGL. I had also compiled X w/ 3.3.6. So I...
by Lazareus
Mon Jul 24, 2006 8:40 am
Forum: Coding Blender
Topic: Scons linking fails
Replies: 8
Views: 8692

I think you need to edit linux2_config.py, and set the BF_OPENAL variable to '/usr/local'
I'm guessing that you did not add --prefix=/usr to the 'configure' command when you built those packages.
Hope it helps. :-)
by Lazareus
Mon Jul 24, 2006 7:38 am
Forum: Coding Blender
Topic: Compiling CVS on Slackware....
Replies: 5
Views: 6529

Okay, I have all those noobie issues figured out, and I can build blender at will, even built a couple of patched versions, blend2pov in particular: the reason I got into all this. Here's what's happening: I've been very interested in running blend2pov (http://www.ubuntuforums.org/showthread.php?t=1...
by Lazareus
Mon Jul 24, 2006 7:01 am
Forum: Coding Blender
Topic: Ubuntu & Blender Problems
Replies: 1
Views: 2523

http://www.ubuntuforums.org/showthread.php?t=104778

That thread will teach you several things you're going to need anyway, being new to Linux.

Hope it helps. :-)
by Lazareus
Sun Jul 23, 2006 8:24 pm
Forum: Coding Blender
Topic: Compiling CVS on Slackware....
Replies: 5
Views: 6529

update 2: commenting out _X_SENTINEL in Xlib.h gets GHOST built, but I have to disable ffmpeg for the build to complete. I've found all kinds of tute's for making it work in Windows, but for Linux it's just not clear how I'm supposed to get that built in. With ffmpeg enabled, I get: "avformat.h: No ...
by Lazareus
Sun Jul 23, 2006 6:02 pm
Forum: Coding Blender
Topic: Compiling CVS on Slackware....
Replies: 5
Views: 6529

Update:
Upgrading GCC from 3.3.6 to 3.4.6 shrinks the list of errors considerably. On 11 different lines in Xlib.h it gives "error: expected initializer before _X_SENTINEL" while compiling GHOST_DisplayManagerX11.cpp, and then stops.

Comments, advice, anyone? Please, save my remaining hair! :-)
by Lazareus
Sun Jul 23, 2006 5:36 am
Forum: Coding Blender
Topic: Compiling CVS on Slackware....
Replies: 5
Views: 6529

Compiling CVS on Slackware....

I've worked thru various deps issues, and figuring out how to set the options, and finally I get most of the way there, but now it all ends in failing to build the Ghost stuff. first part of the spew follows: ====> make all in intern/ghost/intern g++ -c -DUSE_SUMO_SOLID -pipe -fPIC -DNDEBUG -O2 -DMO...