Search found 19 matches

by t_revs
Tue Jan 13, 2004 3:08 pm
Forum: News & Chat
Topic: Subsurface Light Transport?
Replies: 3
Views: 2553

Subsurface Light Transport?

Hi

I just came across this web site
http://graphics.stanford.edu/~henrik/papers/bssrdf/
which is all about Subsurface Light Transport.

Is this something that could be Blendered by the programmer wizards?

Cheers
T_revs
by t_revs
Wed Oct 15, 2003 10:59 am
Forum: Rendering
Topic: Nitrox - a few questions
Replies: 6
Views: 3640

Nitrox - a few questions

Hi

Just a few questions about Nitrox Ntework Renderer.

Is it a Windoze prog?

Is there a binary?

Does it work yet?

If so where can I download it?

Cheers
by t_revs
Tue Aug 26, 2003 10:24 am
Forum: Interactive 3d
Topic: Game Engine... use Crystal Space?
Replies: 13
Views: 6414

Have you checked out Ogre?

Hi
I came across this one the other day.
Check out the water animation.

http://ogre.sourceforge.net/

Cheers
by t_revs
Sat Jul 19, 2003 8:07 pm
Forum: Coding Blender
Topic: theeth's lock axis constraint patch
Replies: 14
Views: 5161

Unfortunately I get a page fault when I try to open blender.exe with this version of tuhopuu . BLENDER caused an invalid page fault in module BLENDER.EXE at 017f:005203ab. Registers: EAX=0167411c CS=017f EIP=005203ab EFLGS=00010246 EBX=00000001 SS=0187 ESP=00abfdb4 EBP=00000003 ECX=0000002f DS=0187 ...
by t_revs
Fri Jul 18, 2003 5:48 pm
Forum: Coding Blender
Topic: theeth's lock axis constraint patch
Replies: 14
Views: 5161

Hi

Is there a Windows Executable with this patch available?
I would live to do some beta testing on an anim I am attempting.

Cheers
T_revs
by t_revs
Fri Jul 18, 2003 10:33 am
Forum: Python
Topic: Spe: Python IDE for Blender
Replies: 4
Views: 4096

Hi Stani

I would be interested in your Python IDE for Blender Windows Version.

Could you send it to me?

Your e-mail seems to be down.

Cheers
T_revs
by t_revs
Thu Jul 17, 2003 10:19 am
Forum: Documentation & Education
Topic: Win98sedk vs Blender2.27
Replies: 4
Views: 4553

I think you have an OpenGL problem.
Try changing the colour depth on you display settings
and/or turning off hardware acceleration in your graphics card.
I had this happen to me awhile back and it turned out to be a program I had loaded had overwritten the Windows OpenGL drivers.

Good Luck
by t_revs
Thu Jul 10, 2003 11:35 am
Forum: Animation
Topic: Nice to adjust character animations
Replies: 26
Views: 16535

Just found the Draw Key button (K on keyboard).
Blender never ceases to amaze me.

Thanks for the tip Caronte
by t_revs
Wed Jul 02, 2003 11:42 am
Forum: Python
Topic: Report problems with the new Python API here please!
Replies: 72
Views: 22768

Can't seem to get name in PutRaw to return anything except None, as in:- import Blender from Blender.NMesh import Col from Blender.Draw import * import string meshname="Cube" me= Blender.NMesh.GetRaw(meshname) i = 1 for f in me.faces: new = Blender.NMesh.GetRaw() new.verts = f.v f.mat = 0 new.faces ...
by t_revs
Fri Mar 14, 2003 5:30 pm
Forum: News & Chat
Topic: blender 2.25 and 2.26 crashes on my PC!
Replies: 5
Views: 2860

It worked for me!!
Win 98 SE, AMD Athlon 700, Matrox G200, Blender 2.26
But it did take 2 minutes to render a frame.
Try looking at your graphics card settings, e.g. 24 bit colour,
hardware acceleration on or off, etc. Reboot etc.
Cheers
by t_revs
Thu Mar 06, 2003 10:22 am
Forum: Python
Topic: Accessing UV coords from python.
Replies: 5
Views: 10784

Hi
Just been reading up on texture coords and it seems .uvco is the coord for a 'sticky' texture, and so will always be 0.0, and .uv is for an 'orco' texture.
By the way in your Python prog what does the index in say (Face.v[0].index) do? Stupid newbie question I know.

Cheers
by t_revs
Wed Mar 05, 2003 6:41 pm
Forum: Python
Topic: Accessing UV coords from python.
Replies: 5
Views: 10784

Hi Here is a little prog I made to show Object data. It may not be 100% right as I am a Python newbie, but I reckon you need the face.uv part. # Print object data import Blender objects = Blender.Object.GetSelected() object = objects[0] # this better be a mesh :) objectname=object.name meshname = ob...
by t_revs
Tue Mar 04, 2003 11:37 am
Forum: Python
Topic: Will module GUI be used again?
Replies: 0
Views: 4592

Will module GUI be used again?

Hi Can anyone tell me if the Blender Module GUI is to be used again? I know it disappeared after 2.23 but can it not be included in a Blender build, I am sure it is an existing module. Correct me if I am wrong but is it just a case of putting #include <gui.h> in the C code? GUI is such a neater and ...
by t_revs
Thu Feb 06, 2003 1:34 pm
Forum: Rendering
Topic: Dynamics in Movie Rendering?
Replies: 8
Views: 9270

Dynamics in windows

Hi
I have used the "convert the game engine dynamics into an IPO" python script with Windows 98. With a little bit of jigery pockery - the odd angle has to be changed - I have rendered animations with excellent rigid body dynamics.
So it can be done.
by t_revs
Fri Dec 06, 2002 1:41 pm
Forum: Rendering
Topic: Depth of field effect
Replies: 7
Views: 7041

Hi

Field is not the way to do it.

Try a sequence plugin from
http://www-users.cs.umn.edu/~mein/blender/plugins/

cheers