Hi
I just came across this web site
http://graphics.stanford.edu/~henrik/papers/bssrdf/
which is all about Subsurface Light Transport.
Is this something that could be Blendered by the programmer wizards?
Cheers
T_revs
Search found 19 matches
- Tue Jan 13, 2004 3:08 pm
- Forum: News & Chat
- Topic: Subsurface Light Transport?
- Replies: 3
- Views: 2721
- Wed Oct 15, 2003 10:59 am
- Forum: Rendering
- Topic: Nitrox - a few questions
- Replies: 6
- Views: 3913
Nitrox - a few questions
Hi
Just a few questions about Nitrox Ntework Renderer.
Is it a Windoze prog?
Is there a binary?
Does it work yet?
If so where can I download it?
Cheers
Just a few questions about Nitrox Ntework Renderer.
Is it a Windoze prog?
Is there a binary?
Does it work yet?
If so where can I download it?
Cheers
- Tue Aug 26, 2003 10:24 am
- Forum: Interactive 3d
- Topic: Game Engine... use Crystal Space?
- Replies: 13
- Views: 6930
Have you checked out Ogre?
Hi
I came across this one the other day.
Check out the water animation.
http://ogre.sourceforge.net/
Cheers
I came across this one the other day.
Check out the water animation.
http://ogre.sourceforge.net/
Cheers
- Sat Jul 19, 2003 8:07 pm
- Forum: Coding Blender
- Topic: theeth's lock axis constraint patch
- Replies: 14
- Views: 5611
Unfortunately I get a page fault when I try to open blender.exe with this version of tuhopuu . BLENDER caused an invalid page fault in module BLENDER.EXE at 017f:005203ab. Registers: EAX=0167411c CS=017f EIP=005203ab EFLGS=00010246 EBX=00000001 SS=0187 ESP=00abfdb4 EBP=00000003 ECX=0000002f DS=0187 ...
- Fri Jul 18, 2003 5:48 pm
- Forum: Coding Blender
- Topic: theeth's lock axis constraint patch
- Replies: 14
- Views: 5611
- Fri Jul 18, 2003 10:33 am
- Forum: Python
- Topic: Spe: Python IDE for Blender
- Replies: 4
- Views: 4369
- Thu Jul 17, 2003 10:19 am
- Forum: Documentation & Education
- Topic: Win98sedk vs Blender2.27
- Replies: 4
- Views: 4750
- Thu Jul 10, 2003 11:35 am
- Forum: Animation
- Topic: Nice to adjust character animations
- Replies: 26
- Views: 17523
- Wed Jul 02, 2003 11:42 am
- Forum: Python
- Topic: Report problems with the new Python API here please!
- Replies: 72
- Views: 24966
Can't seem to get name in PutRaw to return anything except None, as in:- import Blender from Blender.NMesh import Col from Blender.Draw import * import string meshname="Cube" me= Blender.NMesh.GetRaw(meshname) i = 1 for f in me.faces: new = Blender.NMesh.GetRaw() new.verts = f.v f.mat = 0 new.faces ...
- Fri Mar 14, 2003 5:30 pm
- Forum: News & Chat
- Topic: blender 2.25 and 2.26 crashes on my PC!
- Replies: 5
- Views: 3105
- Thu Mar 06, 2003 10:22 am
- Forum: Python
- Topic: Accessing UV coords from python.
- Replies: 5
- Views: 11369
- Wed Mar 05, 2003 6:41 pm
- Forum: Python
- Topic: Accessing UV coords from python.
- Replies: 5
- Views: 11369
Hi Here is a little prog I made to show Object data. It may not be 100% right as I am a Python newbie, but I reckon you need the face.uv part. # Print object data import Blender objects = Blender.Object.GetSelected() object = objects[0] # this better be a mesh :) objectname=object.name meshname = ob...
- Tue Mar 04, 2003 11:37 am
- Forum: Python
- Topic: Will module GUI be used again?
- Replies: 0
- Views: 4670
Will module GUI be used again?
Hi Can anyone tell me if the Blender Module GUI is to be used again? I know it disappeared after 2.23 but can it not be included in a Blender build, I am sure it is an existing module. Correct me if I am wrong but is it just a case of putting #include <gui.h> in the C code? GUI is such a neater and ...
- Thu Feb 06, 2003 1:34 pm
- Forum: Rendering
- Topic: Dynamics in Movie Rendering?
- Replies: 8
- Views: 9650
Dynamics in windows
Hi
I have used the "convert the game engine dynamics into an IPO" python script with Windows 98. With a little bit of jigery pockery - the odd angle has to be changed - I have rendered animations with excellent rigid body dynamics.
So it can be done.
I have used the "convert the game engine dynamics into an IPO" python script with Windows 98. With a little bit of jigery pockery - the odd angle has to be changed - I have rendered animations with excellent rigid body dynamics.
So it can be done.
- Fri Dec 06, 2002 1:41 pm
- Forum: Rendering
- Topic: Depth of field effect
- Replies: 7
- Views: 7382
Hi
Field is not the way to do it.
Try a sequence plugin from
http://www-users.cs.umn.edu/~mein/blender/plugins/
cheers
Field is not the way to do it.
Try a sequence plugin from
http://www-users.cs.umn.edu/~mein/blender/plugins/
cheers