Search found 10 matches

by rene
Sun Jul 11, 2004 5:02 am
Forum: News & Chat
Topic: logo for py3d.org wanted, a python/3d site
Replies: 0
Views: 1940

logo for py3d.org wanted, a python/3d site

Hello,

The py3d.org site needs a new logo. Details here:
http://www.py3d.org/Members/illume/newlogowanted

Cheers!
by rene
Mon Mar 24, 2003 6:08 am
Forum: News & Chat
Topic: Exporters for Animated by Skeletal Structures Models
Replies: 4
Views: 2832

Hi.

I'm also interested in this. There's also a bunch of people on the crystal space mailing list interested.

If anyone has any code, or any links to code for exporting skeletons/armatures please share! :)
by rene
Mon Oct 28, 2002 10:07 am
Forum: News & Chat
Topic: #blendersauce irc channel for source code chat
Replies: 0
Views: 3579

#blendersauce irc channel for source code chat

It was mentioned earlier, but thought I'd mention it again :)

On the channel #blendersauce on irc.openprojects.net
by rene
Sun Oct 27, 2002 4:08 am
Forum: Coding Blender
Topic: Why Cygwin should be supported.
Replies: 9
Views: 10507

my mingw adventures.

I've begun work on getting the blender-ph autoconfed version compiling with MSYS, and mingw. Still a lot to do. Getting all the libraries blender is dependent on is taking a while. My in progress notes are here: http://www.py3d.org/py3d_zwiki/BlenderSauce If I'm lucky, by this afternoon I should hav...
by rene
Fri Oct 25, 2002 4:11 pm
Forum: News & Chat
Topic: Some notes/funny quotes on the blender source code.
Replies: 9
Views: 5739

Some notes/funny quotes on the blender source code.

I've made a few notes about the blender source code, along with a few links to other peoples notes.

http://www.py3d.org/py3d_zwiki/BlenderSauce

It's a wiki, so feel free to add some of your own notes.
by rene
Fri Oct 25, 2002 11:59 am
Forum: News & Chat
Topic: ludumdare.com 48hour game dev comp.
Replies: 2
Views: 4307

ludumdare.com 48hour game dev comp.

Full details here http://ludumdare.com/articles/?link=v&arid=45 Date: November 8th (Friday) to November 10th (Sunday), 2002 Time: 9:00PM EST (GMT-5) to 9:00PM EST (GMT-5) Teams: Individuals. 1 developer. Everything should be made from scratch in that time period. Blender is allowed to be used now th...
by rene
Fri Oct 25, 2002 9:57 am
Forum: Coding Blender
Topic: Why Cygwin should be supported.
Replies: 9
Views: 10507

mingw is the native gcc for windows. There is also msys. Msys is a Minimal SYStem, with which a configure script could be executed.

http://www.mingw.org/msys.shtml

Mingw can be found here:

http://www.mingw.org/


There is also Dev-C++, an ide which uses mingw and cygwin.
http://www.bloodshed.net/
by rene
Tue Oct 22, 2002 2:55 pm
Forum: News & Chat
Topic: Descision on build system.
Replies: 0
Views: 4988

Descision on build system.

When is a descision on build system going to be made? The autoconf version looks nice. Is it portable enough? ie is it possible to generate msvc project files(or build using msvc some other way with autoconf)? Anyone got blender to compile with mingw or cygwin yet? I think crystal space went away fr...
by rene
Tue Oct 22, 2002 2:41 pm
Forum: News & Chat
Topic: irc
Replies: 1
Views: 5015

mmmmmm #blendersauce

#blendersauce sounds tasty. I'll be in for some #blendersauce
by rene
Mon Oct 21, 2002 5:37 pm
Forum: Python
Topic: swig
Replies: 5
Views: 8072

swig

Making a swig wrapper to a lot of blenders functionality would not be too hard. Most of it is writing type maps for the various data structures. Of course you would write a nice to use wrapper on top of it. Just for fun I made one for the BIF_editarmature.h file. I got it to compile successfully, bu...