Hello,
The py3d.org site needs a new logo. Details here:
http://www.py3d.org/Members/illume/newlogowanted
Cheers!
Search found 10 matches
- Sun Jul 11, 2004 5:02 am
- Forum: News & Chat
- Topic: logo for py3d.org wanted, a python/3d site
- Replies: 0
- Views: 1990
- Mon Mar 24, 2003 6:08 am
- Forum: News & Chat
- Topic: Exporters for Animated by Skeletal Structures Models
- Replies: 4
- Views: 2966
- Mon Oct 28, 2002 10:07 am
- Forum: News & Chat
- Topic: #blendersauce irc channel for source code chat
- Replies: 0
- Views: 3641
#blendersauce irc channel for source code chat
It was mentioned earlier, but thought I'd mention it again 
On the channel #blendersauce on irc.openprojects.net

On the channel #blendersauce on irc.openprojects.net
- Sun Oct 27, 2002 4:08 am
- Forum: Coding Blender
- Topic: Why Cygwin should be supported.
- Replies: 9
- Views: 10725
my mingw adventures.
I've begun work on getting the blender-ph autoconfed version compiling with MSYS, and mingw. Still a lot to do. Getting all the libraries blender is dependent on is taking a while. My in progress notes are here: http://www.py3d.org/py3d_zwiki/BlenderSauce If I'm lucky, by this afternoon I should hav...
- Fri Oct 25, 2002 4:11 pm
- Forum: News & Chat
- Topic: Some notes/funny quotes on the blender source code.
- Replies: 9
- Views: 6061
Some notes/funny quotes on the blender source code.
I've made a few notes about the blender source code, along with a few links to other peoples notes.
http://www.py3d.org/py3d_zwiki/BlenderSauce
It's a wiki, so feel free to add some of your own notes.
http://www.py3d.org/py3d_zwiki/BlenderSauce
It's a wiki, so feel free to add some of your own notes.
- Fri Oct 25, 2002 11:59 am
- Forum: News & Chat
- Topic: ludumdare.com 48hour game dev comp.
- Replies: 2
- Views: 4410
ludumdare.com 48hour game dev comp.
Full details here http://ludumdare.com/articles/?link=v&arid=45 Date: November 8th (Friday) to November 10th (Sunday), 2002 Time: 9:00PM EST (GMT-5) to 9:00PM EST (GMT-5) Teams: Individuals. 1 developer. Everything should be made from scratch in that time period. Blender is allowed to be used now th...
- Fri Oct 25, 2002 9:57 am
- Forum: Coding Blender
- Topic: Why Cygwin should be supported.
- Replies: 9
- Views: 10725
mingw is the native gcc for windows. There is also msys. Msys is a Minimal SYStem, with which a configure script could be executed.
http://www.mingw.org/msys.shtml
Mingw can be found here:
http://www.mingw.org/
There is also Dev-C++, an ide which uses mingw and cygwin.
http://www.bloodshed.net/
http://www.mingw.org/msys.shtml
Mingw can be found here:
http://www.mingw.org/
There is also Dev-C++, an ide which uses mingw and cygwin.
http://www.bloodshed.net/
- Tue Oct 22, 2002 2:55 pm
- Forum: News & Chat
- Topic: Descision on build system.
- Replies: 0
- Views: 5040
Descision on build system.
When is a descision on build system going to be made? The autoconf version looks nice. Is it portable enough? ie is it possible to generate msvc project files(or build using msvc some other way with autoconf)? Anyone got blender to compile with mingw or cygwin yet? I think crystal space went away fr...
- Tue Oct 22, 2002 2:41 pm
- Forum: News & Chat
- Topic: irc
- Replies: 1
- Views: 5086
mmmmmm #blendersauce
#blendersauce sounds tasty. I'll be in for some #blendersauce
swig
Making a swig wrapper to a lot of blenders functionality would not be too hard. Most of it is writing type maps for the various data structures. Of course you would write a nice to use wrapper on top of it. Just for fun I made one for the BIF_editarmature.h file. I got it to compile successfully, bu...