Well Peach does not have any speach in it.
Translating Apricot into italian would prob. be hard atm cause they've just begun so not much text to translate yet.
Search found 18 matches
- Sat Mar 08, 2008 8:14 pm
- Forum: Blender Open Projects
- Topic: italian localization for peach
- Replies: 6
- Views: 9822
- Thu Feb 14, 2008 11:45 am
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
Donno if it's to late but: Armature bone weights. Instead of using normal weight maps where a vertex can have 1.000 influence from sevral bones why not make some new weight map function that makes the total sum of a vertex' weights sum up to 1. This helps when painting weight maps. Etc. when u paint...
- Sun Feb 10, 2008 10:14 pm
- Forum: Coding Blender
- Topic: Muscle system for blender
- Replies: 66
- Views: 68983
When i try to apply the patch it comes up with an error: "An unknown line type was found in line 1049 !" Don't know why it says this as the code at 1049 is this: + free_editMuscle(); free_editArmature(); free_posebuf(); Index: source/blender/src/editmuscle.c =========================================...
- Thu Feb 07, 2008 9:40 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
Well i thought about some things for the baking feature(Some have been discussed but not clarified): -Smoothing of Tangents before baking, as in zBrush to avoid nasty seams in game engines. -Rays travel along smoothed normals but tangents get calculated via solid normals. This would be a good option...
- Sun Jan 20, 2008 11:41 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
- Wed Dec 19, 2007 2:33 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
bheae:
http://verse.blender.org/
mkay. You do have to compile your own blender version because verse isn't compiled by default.
http://verse.blender.org/
mkay. You do have to compile your own blender version because verse isn't compiled by default.
- Tue Dec 18, 2007 6:03 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
Q: How to removed hard edges in AO baking? A: Play with the Bias option under AO options, the higher it is lesser hard edges your gonna get. But try to play with it to get the best result. Q:Antialiasing baking. A: Don't know how hard is it to implement OSA but dont think it would take to long. aint...
- Sun Dec 16, 2007 11:42 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
- Sun Dec 16, 2007 1:54 am
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
- Sat Dec 15, 2007 9:46 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
No. What he means is smooth groups:
http://www.3dtutorials.sk/index.php?id=104
target weld would also be nice or just redoing the snap tool so it's possible to use proportional edit with it.
http://www.3dtutorials.sk/index.php?id=104
target weld would also be nice or just redoing the snap tool so it's possible to use proportional edit with it.
- Sat Dec 15, 2007 4:34 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
- Sat Dec 15, 2007 3:55 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
i know that you can bake ambient occlusion and diffuse color already. but i would like to be able to bake such things from high poly objects to low poly objects. just like with normal map baking but instead of sampling the normal, other high poly surface information gets sampled. Try out the new SV...
- Sat Dec 15, 2007 2:20 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93026
Diffuse color baking... do you mean without shadows? cause then you just need to do a texture bake. AO baking... guess you talking about something that looks like the AO pass from the compositor. https://projects.blender.org/tracker/index.php?func=detail&aid=7333&group_id=9&atid=127 Here is maybe wh...
- Wed Apr 18, 2007 11:31 pm
- Forum: Interface & Tools
- Topic: Render Baking to a different mesh?
- Replies: 1
- Views: 2050
- Sun Apr 15, 2007 9:54 pm
- Forum: Interface & Tools
- Topic: Feature request: UV vertex connections
- Replies: 3
- Views: 2324
Feature request: UV vertex connections
Hello! It would be really nice if there was an ability to see which vertex was connected to which without having to select a vertex with Stick UVs to Mesh Vertex. here is an idea of how it could look: http://img104.imageshack.us/img104/5858/uvvertexconnectionur9.th.png it only displays the vertexes ...