Search found 45 matches
- Tue May 05, 2009 4:43 pm
- Forum: Interface & Tools
- Topic: newbie question - camera goes haywire after tumbling scene!
- Replies: 2
- Views: 1756
Try pressing keypad enter. This resets the distance to the pivot. Also you can press keypad-. to center selected objects, or C to center the cursor. Shift-c can be used to position the cursor at 0,0,0 and zooms to view the entire scene (I think). One of these, or a combination, might work. Hope it h...
- Wed Apr 01, 2009 10:46 pm
- Forum: Interactive 3d
- Topic: Game Engine - need help please
- Replies: 3
- Views: 2161
Nice one teppic, but...the controls are "inverted", I guess?! Thanks :) You may be right. It felt right to me at least. My thought was that I go to the right like if I wanted to "reach around" that corner, but I can see why that could be a bit awkward. I'll leave that change as a little exercise fo...
- Wed Apr 01, 2009 4:03 pm
- Forum: Interactive 3d
- Topic: Game Engine - need help please
- Replies: 3
- Views: 2161
I just made a simple setup for this:
http://teppic.molik.org/sweblend/misc_f ... tion.blend
Feel free to use it in any way you want.
http://teppic.molik.org/sweblend/misc_f ... tion.blend
Feel free to use it in any way you want.
- Fri Jan 30, 2009 2:00 pm
- Forum: News & Chat
- Topic: bake render meshes VS render current frame
- Replies: 4
- Views: 3906
Specular lighting (the light spots, as you call them) is dependent on the cameras position, so baking makes no sense for specular lighting. Diffuse lighting, on the other hand, is static as long as the model and light source is still. If you would bake the specular lighting and try to move the camer...
- Thu Jan 29, 2009 4:53 pm
- Forum: Animation
- Topic: smooth animation?
- Replies: 5
- Views: 5642
I'm not sure that I know what you mean, but for an animation to be perceived as real you have to use motion blur. Especially if the animation contains fast movements. Then you should be able to get good enough animations at 24-30 fps. I doubt it's really an fps-related problem, unless you are trying...
- Tue Dec 16, 2008 4:25 pm
- Forum: Python
- Topic: text csv data import
- Replies: 4
- Views: 5688
Your code works fine for me. What is it that goes wrong? Don't you get an exception? My guess is that you might need a complete python install to use the csv-package. A suggestion for converting to float: def row_to_float(row) return [float(i) for i in row] for row in reader: print row_to_float(row)
- Thu Nov 06, 2008 1:06 pm
- Forum: News & Chat
- Topic: Blender adopts a user interface (icon based)
- Replies: 25
- Views: 11028
Ever tried to select objects in Maya with the widget on? Pure Horror. Blender lets you select object even inside the widget. Exactly. I would also like to point out that you miss this feature if you choose left-button select. There is in fact, contrary to popular belief, a reason behind right-butto...
- Thu May 29, 2008 1:52 pm
- Forum: Interface & Tools
- Topic: USB Pen and file paths
- Replies: 2
- Views: 1582
"//" is supposed to be relative to the loaded blend-file, but what you really want is the path relative to blender itself. Try "./" instead to get the path that is relative to the blender executable. If you launch blender from a terminal (in *nix systems at least) you may have to cd to the directory...
- Wed May 28, 2008 3:11 pm
- Forum: Interface & Tools
- Topic: UV face select in 2.46
- Replies: 1
- Views: 2112
Re: UV face select in 2.46
Check the release notes.guzman3d wrote:Hi,
Probably I need new glasses, but can´t find the uv face select mode in 2.46. What happend?
- Tue May 27, 2008 10:42 am
- Forum: Blender Open Projects
- Topic: Elephant's Dream -- Artwork & Cover
- Replies: 3
- Views: 7953
The cover art was one of the few things from ED that was not covered by a free license. Excluded from the Creative Commons is: - all logos on this website (including Blender logo, Orange logo, Creative Commons logo) and associated trademarks - the DVD cover (inlay) and DVD disc print More here: http...
- Thu May 22, 2008 1:15 pm
- Forum: News & Chat
- Topic: Survey!! V.2.5 G.U.I. (graphical user interface)
- Replies: 42
- Views: 18638
This is strange.. Thousands people pray for new GUI in blender... I find it strange that so many people expect blender to be something that it isn't. Blender works (and works great at that) for lots of people. If you don't like it, you can ignore blender and choose any other software that you like ...
- Fri May 16, 2008 11:48 am
- Forum: News & Chat
- Topic: A comment on Microsofts email to Blender developers
- Replies: 3
- Views: 2802
- Thu May 15, 2008 10:41 pm
- Forum: Interface & Tools
- Topic: newb looking for tool
- Replies: 8
- Views: 3252
To join two triangles, you can use the F-key when both triangles are selected. The closest there is to what you are asking is probably the delete edge loop. The kind of edge delete you are asking for would only be useful for tri:s because of the lack of ngons, as you mentioned, so i guess F is close...
- Thu May 15, 2008 5:50 pm
- Forum: Interface & Tools
- Topic: newb looking for tool
- Replies: 8
- Views: 3252
- Thu May 15, 2008 12:41 pm
- Forum: Interface & Tools
- Topic: newb looking for tool
- Replies: 8
- Views: 3252
Re: newb looking for tool
does Blender have such a tool? or is there a plug in (like MJPolyTools) that lets you do something like that? thanks for any info anyone can provide! Blender has most (if not all) of the functionality of MJPolyTools built in, and it does (IMO) beat MJPolyTools in speed and usability by far. These a...