Search found 45 matches

by teppic
Tue May 05, 2009 4:43 pm
Forum: Interface & Tools
Topic: newbie question - camera goes haywire after tumbling scene!
Replies: 2
Views: 1558

Try pressing keypad enter. This resets the distance to the pivot. Also you can press keypad-. to center selected objects, or C to center the cursor. Shift-c can be used to position the cursor at 0,0,0 and zooms to view the entire scene (I think). One of these, or a combination, might work. Hope it h...
by teppic
Wed Apr 01, 2009 10:46 pm
Forum: Interactive 3d
Topic: Game Engine - need help please
Replies: 3
Views: 2004

Nice one teppic, but...the controls are "inverted", I guess?! Thanks :) You may be right. It felt right to me at least. My thought was that I go to the right like if I wanted to "reach around" that corner, but I can see why that could be a bit awkward. I'll leave that change as a little exercise fo...
by teppic
Wed Apr 01, 2009 4:03 pm
Forum: Interactive 3d
Topic: Game Engine - need help please
Replies: 3
Views: 2004

I just made a simple setup for this:
http://teppic.molik.org/sweblend/misc_f ... tion.blend

Feel free to use it in any way you want.
by teppic
Fri Jan 30, 2009 2:00 pm
Forum: News & Chat
Topic: bake render meshes VS render current frame
Replies: 4
Views: 3620

Specular lighting (the light spots, as you call them) is dependent on the cameras position, so baking makes no sense for specular lighting. Diffuse lighting, on the other hand, is static as long as the model and light source is still. If you would bake the specular lighting and try to move the camer...
by teppic
Thu Jan 29, 2009 4:53 pm
Forum: Animation
Topic: smooth animation?
Replies: 5
Views: 5172

I'm not sure that I know what you mean, but for an animation to be perceived as real you have to use motion blur. Especially if the animation contains fast movements. Then you should be able to get good enough animations at 24-30 fps. I doubt it's really an fps-related problem, unless you are trying...
by teppic
Tue Dec 16, 2008 4:25 pm
Forum: Python
Topic: text csv data import
Replies: 4
Views: 4548

Your code works fine for me. What is it that goes wrong? Don't you get an exception? My guess is that you might need a complete python install to use the csv-package. A suggestion for converting to float: def row_to_float(row) return [float(i) for i in row] for row in reader: print row_to_float(row)
by teppic
Thu Nov 06, 2008 1:06 pm
Forum: News & Chat
Topic: Blender adopts a user interface (icon based)
Replies: 25
Views: 10071

Ever tried to select objects in Maya with the widget on? Pure Horror. Blender lets you select object even inside the widget. Exactly. I would also like to point out that you miss this feature if you choose left-button select. There is in fact, contrary to popular belief, a reason behind right-butto...
by teppic
Thu May 29, 2008 1:52 pm
Forum: Interface & Tools
Topic: USB Pen and file paths
Replies: 2
Views: 1445

"//" is supposed to be relative to the loaded blend-file, but what you really want is the path relative to blender itself. Try "./" instead to get the path that is relative to the blender executable. If you launch blender from a terminal (in *nix systems at least) you may have to cd to the directory...
by teppic
Wed May 28, 2008 3:11 pm
Forum: Interface & Tools
Topic: UV face select in 2.46
Replies: 1
Views: 2032

Re: UV face select in 2.46

guzman3d wrote:Hi,

Probably I need new glasses, but can´t find the uv face select mode in 2.46. What happend?
Check the release notes.
by teppic
Tue May 27, 2008 10:42 am
Forum: Blender Open Projects
Topic: Elephant's Dream -- Artwork & Cover
Replies: 3
Views: 7685

The cover art was one of the few things from ED that was not covered by a free license. Excluded from the Creative Commons is: - all logos on this website (including Blender logo, Orange logo, Creative Commons logo) and associated trademarks - the DVD cover (inlay) and DVD disc print More here: http...
by teppic
Thu May 22, 2008 1:15 pm
Forum: News & Chat
Topic: Survey!! V.2.5 G.U.I. (graphical user interface)
Replies: 42
Views: 17051

This is strange.. Thousands people pray for new GUI in blender... I find it strange that so many people expect blender to be something that it isn't. Blender works (and works great at that) for lots of people. If you don't like it, you can ignore blender and choose any other software that you like ...
by teppic
Fri May 16, 2008 11:48 am
Forum: News & Chat
Topic: A comment on Microsofts email to Blender developers
Replies: 3
Views: 2592

Well said. I couldn't agree more.
by teppic
Thu May 15, 2008 10:41 pm
Forum: Interface & Tools
Topic: newb looking for tool
Replies: 8
Views: 2962

To join two triangles, you can use the F-key when both triangles are selected. The closest there is to what you are asking is probably the delete edge loop. The kind of edge delete you are asking for would only be useful for tri:s because of the lack of ngons, as you mentioned, so i guess F is close...
by teppic
Thu May 15, 2008 5:50 pm
Forum: Interface & Tools
Topic: newb looking for tool
Replies: 8
Views: 2962

I'm not sure I understand what you mean...

Is this what you want?
Image

This was done with W -> subdivide
by teppic
Thu May 15, 2008 12:41 pm
Forum: Interface & Tools
Topic: newb looking for tool
Replies: 8
Views: 2962

Re: newb looking for tool

does Blender have such a tool? or is there a plug in (like MJPolyTools) that lets you do something like that? thanks for any info anyone can provide! Blender has most (if not all) of the functionality of MJPolyTools built in, and it does (IMO) beat MJPolyTools in speed and usability by far. These a...