Search found 4 matches
- Thu Oct 24, 2002 1:38 pm
- Forum: Rendering
- Topic: What's going to become of the renderer?
- Replies: 30
- Views: 22205
Yes you are right, a lot of GI methodes are raytracing based. But even then i would like to see such things on a per material basis. With "not mesh based" i want to express that i want it to be transparent to me, i dont want to see the subdivision, i just want the object lit without (visible) modifi...
- Wed Oct 23, 2002 3:18 pm
- Forum: Rendering
- Topic: What's going to become of the renderer?
- Replies: 30
- Views: 22205
Some thoughts: As an artist i must say that ray tracing realy isnt the "holly cow" for doing renderings. In fact it is only usefull for very few limited things like refractions. A lot of high class renderers dont use raytracing at all or only on a material basis. Shadows are usualy equaly well or be...
- Wed Oct 23, 2002 12:47 pm
- Forum: Interface & Tools
- Topic: Wish List (it had to be done)
- Replies: 80
- Views: 33514
-A 3D gizmo for editing. pressing a key everytime i want to move something simply is to much for me :-) gestures are bad for my mousehand. - A better way for doing selections. pressing b-key for border select is to much for me, i do most selections as border selects. I want to be able to add/subtrac...
- Tue Oct 22, 2002 11:20 am
- Forum: Interface & Tools
- Topic: What is wrong, and what should stay?
- Replies: 64
- Views: 29984
I think that not the interface is what makes blender stick out but that it is realy quite complete for a freeware product. I realy like fast UIs with lots of Hotkeys, i learned a lot of my 3D skill on Softimage and hotkeys where a must then. But even with hotkeys some tasks are quite slow in blender...