Search found 17 matches

by womanonfire
Tue Sep 15, 2009 12:19 pm
Forum: News & Chat
Topic: Compatibility with Mac OS 10.6 "Snow Leopard"?
Replies: 19
Views: 12964

Phish wrote:Horay!

Are you getting the bugginess of the interface too, or is that just me?
the interface flickers for me. white lines in-between the viewport panes. its annoying :p but other than that, blender works fine.
by womanonfire
Sun Mar 30, 2008 8:33 pm
Forum: Interface & Tools
Topic: Who's Working on Texture Painting?
Replies: 12
Views: 7257

Is multiple undo for texture paint going to make it into 2.46 ??
Would be really really nice ;) its a big issue!
by womanonfire
Thu Mar 16, 2006 11:09 am
Forum: Python
Topic: DirectX9Exporter for Blender 2.41 seems fixed
Replies: 11
Views: 6517

okay ben. thanks for working on this. but now it seems export sel is completely broken. when i put two cubes in a scene, select one, and export sel, i get an empty .x file. what could the matter be? :shock: did you test it?
by womanonfire
Mon Mar 06, 2006 9:30 pm
Forum: Python
Topic: Issue in DirectX Exporter Mod 1.3.2 script
Replies: 1
Views: 2070

That is a great X exporter script. Always works for me anyway. Very reliable.
If anyone can update it to work with 2.41 it would be much appreciated.
by womanonfire
Mon Mar 06, 2006 9:03 pm
Forum: Python
Topic: DirectX9Exporter for Blender 2.41 seems fixed
Replies: 11
Views: 6517

problems

Ben, with your updated exporter for 2.41 my models are exported sideways, rotated 90 degrees. It seems have rotated the model at some point. Even after I 'Apply size and rotation' the exporter still exports them sideways. (is this a possible reason? Your exporter somehow knows that my cube used to b...
by womanonfire
Fri Dec 30, 2005 9:15 pm
Forum: Interactive 3d
Topic: why doesn't it work in the game blender engine?
Replies: 13
Views: 8032

well its not so much that you need to convert but to grow your imagination to see why the game engine is for more than just games. and that this is a feature of blender that could make it more than just another 3d program that can make nice renders.... many apps can do that. but blender is the only ...
by womanonfire
Thu Dec 29, 2005 9:25 pm
Forum: Interactive 3d
Topic: why doesn't it work in the game blender engine?
Replies: 13
Views: 8032

i know i'm not the first to say it and probably won't be the last, but... please don't let the game engine die!!!!! why not re-write the sucker in C and integrate the hell out of it? is there a good reason why not to do this? the Blender concept of giving a realtime opportunity is unique, special an...
by womanonfire
Thu Dec 29, 2005 9:14 pm
Forum: Interface & Tools
Topic: Direct X with animations from Blender 2.40
Replies: 10
Views: 4705

Ben! cool that you are here =) I look forward to the exporter. and if you need another tester, i can help with that also. I don't know why the Irrilicht mod exporter worked so well with Quest 3d. I am hoping that you update will be work as well anyway. Thank you for working on the .x exporter in gen...
by womanonfire
Sun Dec 25, 2005 11:18 am
Forum: Interactive 3d
Topic: why doesn't it work in the game blender engine?
Replies: 13
Views: 8032

on elysiun i got some response.
http://www.elysiun.com/forum/viewtopic. ... 618#529618
perhaps someone who codes can also illuminate these responses?
by womanonfire
Fri Dec 23, 2005 7:18 pm
Forum: Interactive 3d
Topic: why doesn't it work in the game blender engine?
Replies: 13
Views: 8032

why doesn't it work in the game blender engine?

this may be a naive question but i ask it anyway. there are so many things that work in the viewport but don't in the game engine. why is that? i mean one can just press play and the animation of particles, soft bodies etc plays. you can render some nice radiosity (the new radio box thing) but shoul...
by womanonfire
Fri Dec 23, 2005 12:35 am
Forum: Interface & Tools
Topic: Direct X with animations from Blender 2.40
Replies: 10
Views: 4705

I hope there are some others who can add their opinions on the exporters as well. I am just stating my personal experiences with them. -the bundled exporter ("DirectX") states that it is for meshes only. It has had a notice "not armature yet" since Blender 2.34 -there is Ben Omari's exporter which d...
by womanonfire
Thu Dec 22, 2005 11:06 pm
Forum: Interface & Tools
Topic: Direct X with animations from Blender 2.40
Replies: 10
Views: 4705

Direct X with animations from Blender 2.40

I know the official release has just come out. But... those of us who depend on exporting the .x format would like to remind those of you who code that: There are three or four .x exporters but... none of them actually work. Even before this new version there were problems with exporting x files. Th...
by womanonfire
Sat Dec 03, 2005 9:50 pm
Forum: Testing Builds
Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
Replies: 16
Views: 18590

i confirm that it doesn't work on os x 10.4.3
how about a build for this os ?
by womanonfire
Thu Oct 27, 2005 9:25 am
Forum: Testing Builds
Topic: bf-blender windows(8/23/05) game engine materials
Replies: 5
Views: 5803

cool!

glad you teach the old engine some new tricks. with just these few changes it becomes so much more useful.
by womanonfire
Mon Jun 27, 2005 10:50 pm
Forum: Interface & Tools
Topic: LMB editing and the Paint Tool = error?
Replies: 4
Views: 2245

stiv wrote:That link over there on the left titled 'Bug Tracker' probably goes to the bug tracker.
i see.
ok. bug, tracked.
stiv wrote:/me bites his tongue on the subject of remapping mouse buttons.
/me bites her tounge on the subject of why?
/thinks "stiv has a problem with his mouse?"