Search found 8 matches

by ericsh6
Sun Jun 07, 2009 1:20 am
Forum: Coding Blender
Topic: Need help with realtime animated texture update
Replies: 1
Views: 2136

I figured out that when the frame is changed that void BIF_image_update_frame(void) in editsima.c calls BKE_image_user_calc_imanr for each video or image sequence texture only if the "auto Refresh" button is pressed. Can someone tell me why the image on the plane doesn't Refresh then? Is there somet...
by ericsh6
Wed Jun 03, 2009 5:09 pm
Forum: Coding Blender
Topic: Need help with realtime animated texture update
Replies: 1
Views: 2136

Need help with realtime animated texture update

What subroutine(s) handles the image frame update of video and image sequence textures? I am specifically asking about updating textures in the 3D window in GLSL render mode.

Thanks!
by ericsh6
Sun Dec 10, 2006 3:23 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

I just install Ubuntu Linux on a i386 Pentium PC and then installed Blender CVS but Blender can't find the libalut.so.0 library. I installed OpenAl but the missing library still doesn't show up in the /usr/lib directory. Any ideas?
by ericsh6
Tue Nov 21, 2006 8:18 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

I reported this bug: [ #5269 ] texture paint causes Blender to freeze Apparently this bug occurs in win32blender2011.zip build. Here are the instructions on how to recreate the problem: 1) Open the attached blend file there are two texture images in the textures folder (face1.jpg and face2.jpg). 2) ...
by ericsh6
Sun Oct 29, 2006 4:01 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

I reported the issue on the Blender reporting system, issue #5148
by ericsh6
Thu Oct 26, 2006 5:37 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

I just tried the win32blender2510 build and it is still slow when moving verticies in edit mode when using the slow.blend file I posted above.
by ericsh6
Fri Oct 13, 2006 6:40 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.


http://markopuff.com/animations/slow.zip
by ericsh6
Thu Oct 12, 2006 3:41 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 219000

I ran the w32blender1110 build on a pentium centrino laptop with windows XP home and mesh deformation in edit mode is very slow. To repeat this problem follow these steps: 1) select an object and enter edit mode. 2) add subsurf modifier with 1 level in edit mode 3) select a vertice and move it. Hope...