Search found 8 matches
- Sun Jun 07, 2009 1:20 am
- Forum: Coding Blender
- Topic: Need help with realtime animated texture update
- Replies: 1
- Views: 2348
I figured out that when the frame is changed that void BIF_image_update_frame(void) in editsima.c calls BKE_image_user_calc_imanr for each video or image sequence texture only if the "auto Refresh" button is pressed. Can someone tell me why the image on the plane doesn't Refresh then? Is there somet...
- Wed Jun 03, 2009 5:09 pm
- Forum: Coding Blender
- Topic: Need help with realtime animated texture update
- Replies: 1
- Views: 2348
Need help with realtime animated texture update
What subroutine(s) handles the image frame update of video and image sequence textures? I am specifically asking about updating textures in the 3D window in GLSL render mode.
Thanks!
Thanks!
- Sun Dec 10, 2006 3:23 am
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
- Tue Nov 21, 2006 8:18 pm
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
I reported this bug: [ #5269 ] texture paint causes Blender to freeze Apparently this bug occurs in win32blender2011.zip build. Here are the instructions on how to recreate the problem: 1) Open the attached blend file there are two texture images in the textures folder (face1.jpg and face2.jpg). 2) ...
- Sun Oct 29, 2006 4:01 pm
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
- Thu Oct 26, 2006 5:37 am
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
- Fri Oct 13, 2006 6:40 pm
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
OK, try this blend file. Go into edit mode and move a vertice around. Response is much slower compared to the production build.
http://markopuff.com/animations/slow.zip
http://markopuff.com/animations/slow.zip
- Thu Oct 12, 2006 3:41 pm
- Forum: Testing Builds
- Topic: Bf-Blender 2.5 /Windows : build updated when needed.
- Replies: 242
- Views: 237793
I ran the w32blender1110 build on a pentium centrino laptop with windows XP home and mesh deformation in edit mode is very slow. To repeat this problem follow these steps: 1) select an object and enter edit mode. 2) add subsurf modifier with 1 level in edit mode 3) select a vertice and move it. Hope...