Search found 34 matches
- Wed Jun 16, 2010 7:28 pm
- Forum: Rendering
- Topic: incorrect normal perturbation
- Replies: 2
- Views: 2531
- Sun Aug 03, 2008 6:13 pm
- Forum: Rendering
- Topic: Game Engine vs Renderer: Tangent Space Normal Maps
- Replies: 2
- Views: 3550
Re: Game Engine vs Renderer: Tangent Space Normal Maps
Try reporting it in the bug tracker, with a .blend file and packed image.
http://www.blender.org/development/report-a-bug/
http://www.blender.org/development/report-a-bug/
- Tue May 20, 2008 8:00 pm
- Forum: Interface & Tools
- Topic: Letterbox Anim. Studios article on improving UV unwrap
- Replies: 2
- Views: 2430
About keeping the point density constant, that will probably have little effect for Blender. The ABF and LSCM algorithms that it uses are in theory independent of the specific topology, and should generate basically the same unwrap for the same shape even if it has a different layout of vertices and...
- Mon Apr 28, 2008 4:04 pm
- Forum: Coding Blender
- Topic: Building Apricot branch using scons
- Replies: 2
- Views: 3463
Re: Building Apricot branch using scons
You shouldn't have to download GLEW, it's included in the source in extern/glew. I'm not sure why it would fail compiling in this case. Can you build with this flag, to see if glew is included for linking, and paste the output here?
scons BF_QUIET=0
scons BF_QUIET=0
- Sun Apr 13, 2008 9:35 pm
- Forum: Coding Blender
- Topic: Correlation Blender global coordinate -> raytree coordina
- Replies: 3
- Views: 3601
- Sun Apr 13, 2008 2:36 am
- Forum: Coding Blender
- Topic: Correlation Blender global coordinate -> raytree coordina
- Replies: 3
- Views: 3601
Re: Correlation Blender global coordinate -> raytree coor
This is basically the forum for developers. Though most discussion really happens on the #blendercoders irc channel and the bf-committers mailing list. The coordinates are transformed by the camera matrix (but not including the perspective matrix, only rotation and translation). Why it is done I'm n...
- Wed Mar 19, 2008 9:28 pm
- Forum: Rendering
- Topic: render baking efficiency on SMP machines.
- Replies: 2
- Views: 4820
I don't think this would be a very important optimization, especially taking into account materials adds too much complexity for the average speed gain. The proper solution is really to make baking tile based. Similarly for rendering doing the most complex tiles first only sidesteps the problem that...
- Thu Feb 28, 2008 12:55 pm
- Forum: Blender Open Projects
- Topic: Permission for Peach
- Replies: 1
- Views: 6329
Re: Permission for Peach
Yes, you have the permission to use images posted on the peach website. Check the text at the top of this page, it has details about the copyright:
http://peach.blender.org/index.php/about/
http://peach.blender.org/index.php/about/
- Wed Jan 02, 2008 10:30 am
- Forum: Coding Blender
- Topic: Muscle system for blender
- Replies: 66
- Views: 69284
Rotations in general are not order independent, not just Euler angles. Blender definitely has functions to work with quaternions, and quaternions are used in various places. But you need to define what "applying two rotations at the same time" means in your case, since that could be done in differen...
- Fri Dec 28, 2007 8:50 pm
- Forum: News & Chat
- Topic: recode coder tool(s)
- Replies: 2
- Views: 2367
Re: recode coder tool(s)
I think the kind of automatic code conversion you are thinking of is far beyond the capabilities of even state of the art computer algorithms. Some development environments have code refactoring tools, but they do very specific, small changes. I'm afraid that there isn't really another solution than...
- Tue Nov 27, 2007 8:39 pm
- Forum: Blender Open Projects
- Topic: Apricot: why use CrystalSpace, and not Blender GE?
- Replies: 31
- Views: 44786
That alone makes sense. Perhaps that's a good place to start. As a whole and how it compares to Orange doesn't make sense to me. In Orange, there wasn't a focus on FITTING IN to the existing piplines of CG film making in my opinion. The focus seemed more to be CREATING a pipeline with Blender. That...
- Wed Sep 05, 2007 5:14 pm
- Forum: Coding Blender
- Topic: MEM_guardalloc.h
- Replies: 2
- Views: 2976
- Fri Aug 10, 2007 4:54 am
- Forum: News & Chat
- Topic: Blender Crashes on Startup
- Replies: 23
- Views: 51445
LetterRip, are you sure it is MSVCR71.dll, sounds like the wrong version to me, since Visual Studio 2005 is number 8?
My guess is you need the "Microsoft Visual C++ 2005 Redistributable Package (x86)", as linked to on the download page:
http://www.blender.org/download/get-blender/
My guess is you need the "Microsoft Visual C++ 2005 Redistributable Package (x86)", as linked to on the download page:
http://www.blender.org/download/get-blender/
- Wed Jun 20, 2007 4:42 pm
- Forum: Foundation and Websites
- Topic: Question about current Open Projects ( peach and apricot )
- Replies: 2
- Views: 5774
Re: Question about current Open Projects ( peach and apricot
There is only a call for the open movie project right now. The open game project starts later, and it is my understanding that more of the specifics have to be worked out before they do a call for participation.
- Wed Jun 13, 2007 3:51 am
- Forum: Coding Blender
- Topic: LSCM
- Replies: 1
- Views: 2943
Re: LSCM
There is no documentation or tutorial, LSCM unwrapping basically sets up and solves the numerical system from the paper. The unwrapping code implemented there does not spit the mesh into charts automatically, so if you need that, you might want to look at the lightmap uvpack or smart projections pyt...