Search found 25 matches

by psyborgue
Wed Nov 01, 2006 10:40 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

is there any way this build could be made to launch properly after downloading it? if not then perhaps place a warning saying the build will not work without some acrobatics. well so far i have only gotten reports of one problem (related to OpenEXR: you must have it). If there are others, please te...
by psyborgue
Sun Oct 22, 2006 10:42 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

openexr

my build does not have openexr statically linked into blender (i should probably see if this can be done). You can get OpenEXR as a source tar.gz on the OpenExr website. You have to have apple's developer tools installed (included on your OSX disks) Just download it to your desktop, open terminal an...
by psyborgue
Wed Oct 18, 2006 7:37 am
Forum: Testing Builds
Topic: bf-blender / Optimized Mac OS X G4 (2006/10/16)
Replies: 3
Views: 7331

rendering performance

I did this on a scene with fairly heavy raytracing: With -02: 28.64 seconds (threads off) With -fast (includes -O3 and defaults to g5 optimizations) 23.20 seconds (threads off) You're very right that there is no performance benchmark for blender at the moment. I propose we create a series of tests t...
by psyborgue
Tue Oct 17, 2006 11:23 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

build updated

as of the 17th of October. more info at top
by psyborgue
Tue Oct 17, 2006 11:21 pm
Forum: Testing Builds
Topic: bf-blender / Optimized Mac OS X G4 (2006/10/16)
Replies: 3
Views: 7331

Optimizations

I've tried -fast on my machine. (read the gcc manual). It causes problems sometimes. Which flag exactly does it is unknown. It is, however, 150% faster when it works. I didn't mess with the altivec stuff though. Do you have any benchmarks?
by psyborgue
Thu Oct 12, 2006 9:20 am
Forum: Coding Blender
Topic: Looking for an experienced Blender developer
Replies: 2
Views: 3216

wise man say:

beware of business offers from yahoo.com addresses. As well as phraises such as "very profitable" and "thousands of customers". Not to say this could not be a legitimate offer. However, if the poster is sincere, he would serve himself better by using, for example, a corporate e-mail address, which w...
by psyborgue
Thu Oct 12, 2006 9:14 am
Forum: Coding Blender
Topic: Synchronizing animations to music
Replies: 4
Views: 6651

Maya, after effects

I know that maya does not have the capability to use sound to drive anything. I was looking for this feature in maya a year ago. Sound nodes in maya have no suitable outputs. Eventually I used after effect's visualization plugins to create an animated texture sequence (synched to the music) which i ...
by psyborgue
Thu Oct 12, 2006 8:41 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

compiling blender

Well i can understand that. If you come from a UNIX background, OSX feels right at home. If you come from windows it might be a little different. One day i'll probably write a tutorial on "how to build" on OSX.
by psyborgue
Thu Oct 12, 2006 3:07 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

Ok. Wow. I didn't realize an intel build had been officially released yet. I looked on unity's website and saw that it indeed does support the import of blend files (which is odd considering how complicated this would be). The developer documentation (search for "SDNA") explains this further. I woul...
by psyborgue
Wed Oct 11, 2006 11:37 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

reply

OK, didn't see anywhere whether this was UB or PPC. FYI, current 2.42a UB works on my iMac without any video issues. There is a ".blend file grows" issue that I've reported on the bug tracker, but no graphics issues so far. Thanks. Yeah. Sorry about that. I updated the forum header. Are you sure 2....
by psyborgue
Wed Oct 11, 2006 11:23 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

retopo testing complete

before retopo after initial sclupting after retopo and a little sculpting. Poly count is less than half at same level of detail. 4th level without wireframe Testing summary: No crashes (10-15 hours work total). Retopo paint is amazing. I never thought such a thing possable. I'm used to drawing on t...
by psyborgue
Wed Oct 11, 2006 11:16 pm
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

re: Won't launch or run

It's not an Intel build. Also i believe iMacs have known issues with video cards and blender. I may be wrong. There should be other builds on the forum for intel mac. Hopefully the next blender release is a universal binary. If you get an error message on launch, or in the console, i might be able t...
by psyborgue
Sat Oct 07, 2006 2:52 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

Bugreport

Bug Number One: resolved When zoomed in in sculpt mode, i cannot move vertices. If i zoom out, it works. Maybe some sort of depth clipping issue? When i click it does this. most of the geometry dissappears (when lmb held down) leaving just a few vertices closest to the camera. the vertices that sti...
by psyborgue
Fri Oct 06, 2006 9:17 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17159

Oct 6 Update

Check it out man.. it like working great now. sweeet. download, enjoy.
by psyborgue
Fri Oct 06, 2006 9:14 am
Forum: Testing Builds
Topic: build updated
Replies: 0
Views: 4155

build updated

stuff fixed. download and have fun.

EDIT: crap.. wrong button.. too early in morning. sorry. hit the new topic button