Search found 6 matches

by Fr
Sat Nov 06, 2010 4:56 pm
Forum: Interface & Tools
Topic: Backface cull (partial solution)
Replies: 5
Views: 6966

Sorry, looks like I've lost that script some time during the past 4 years. I think Blender might actually have this feature now -- not sure though, I haven't needed it recently. The script was very simple, though. It was something like: import gl gl.Enable(gl.GL_CULL_FACE) gl.CullFace(gl.BACK) ... m...
by Fr
Tue Nov 14, 2006 8:06 pm
Forum: Coding Blender
Topic: Quick SCons question
Replies: 3
Views: 4046

Thanks, BF_QUICK is what I was looking for.
by Fr
Tue Nov 14, 2006 5:33 pm
Forum: Coding Blender
Topic: Quick SCons question
Replies: 3
Views: 4046

Quick SCons question

After making a small edit in one or two .c files, running SCons to compile still takes about a minute checking if all the libs are up to date.

Is there some way (like a commandline argument) I can stop it doing this? A one-line edit in one file shouldn't take a minute to recompile.
by Fr
Mon Nov 13, 2006 2:54 am
Forum: Interface & Tools
Topic: Userdata on objects
Replies: 1
Views: 1958

Logic panel (F4) -> Add Property
by Fr
Mon Nov 13, 2006 1:55 am
Forum: Interface & Tools
Topic: Backface cull (partial solution)
Replies: 5
Views: 6966

Good to see it's of use, mpan. I guess it would boost the performance, since Blender essentially renders each polygon twice (front and back) by default. FourMadMen: Try this: Make a cube, flip its normals, then go scripts->render->backface cull. If that cube were a room you'd then be able to see the...
by Fr
Fri Oct 20, 2006 3:42 am
Forum: Interface & Tools
Topic: Backface cull (partial solution)
Replies: 5
Views: 6966

Backface cull (partial solution)

Until Blender gets support for backface culling in the viewports (that is, not drawing faces which are pointing away from the camera), interior modeling will continue to be a nightmare. I've written a little Python script to add this feature, though it's still not ideal because you have to select it...