Search found 207 matches

by pildanovak
Wed Apr 10, 2013 1:44 pm
Forum: Interface & Tools
Topic: Grease pencil rendering in VSE [request]
Replies: 2
Views: 2649

Hello, I tried to solve similar problem today. I painted my script in the sequencer, then tried to export... I read your message, and wrote a little script. assign your greasepencil to an object in the 3d scene, then run this code. It converts 2d grease pencil layers to 3d. Then set an ortographic c...
by pildanovak
Fri Jan 16, 2009 6:42 pm
Forum: News & Chat
Topic: Google Summer of Code 2009 Ideas
Replies: 17
Views: 10890

since this thread didn't flood with ideas(I wonder why), here's a couple of others, this time more realistic probably(the libmv idea was discussed as not too real for a student): -Good working inset tool(macouno did a script for that). -Better decimate modifier. -Lod modifier - a modifier which can ...
by pildanovak
Fri Jan 09, 2009 6:58 pm
Forum: News & Chat
Topic: Google Summer of Code 2009 Ideas
Replies: 17
Views: 10890

My Idea: Integration of libmv in Blender workflow to help Blender initial tracking support and libmv more attention from outside. libmv is an opensource tracking library which is developed alongside and for blender by Keir Mierle and others. home here: http://code.google.com/p/libmv/ Libmv developer...
by pildanovak
Sun Nov 30, 2008 3:26 pm
Forum: News & Chat
Topic: Give me a reason to use blender instead of truespace 7.6
Replies: 11
Views: 6516

Well, its really not that far fetched, theres speech recognition software out there that will even type for you, its really old technology now you just have to implement it properly and it should be quite accurate. Theres only so many different visems that the mouth makes as there are only so many ...
by pildanovak
Thu May 15, 2008 6:45 pm
Forum: News & Chat
Topic: 2.46 RC5 and very slow rendering
Replies: 5
Views: 3329

It depends maybe on which type of lamp you use? with raytraced lamps, see if samples is set to 1- that should perform like original. The same is for raytraced materials.
by pildanovak
Mon Sep 17, 2007 11:11 pm
Forum: Rendering
Topic: Z-Buffer, Reflections and Defocus Node
Replies: 1
Views: 5408

i think the idea isn't bad, but what you propose isn't really logical. Since if you set the Z of a raytraced material to the length of the total ray, you get the same problem with defocus, just turned around. Maybe there could be an option to have an user - specified number of z buffers+reflected co...
by pildanovak
Thu Jun 07, 2007 5:33 pm
Forum: Testing Builds
Topic: Linux SVN 32bits build
Replies: 3
Views: 5791

Hi, i tested it today on ubuntu feisty. libHalf.so.4 is what he wants/misses, it should be openexr related, but I didn't find it(just so.2 version) and - actually I'm really glad for this build, so if I make it running it'll be nice. I like to test new features, but am not yet used to do some buildi...
by pildanovak
Mon Mar 12, 2007 7:53 pm
Forum: News & Chat
Topic: Physical simulation for blender
Replies: 18
Views: 15565

Hi, as a user, I'm definitly for "an united system for everything physical" Now, there are softbodies, rigidbodies, almost cloth, particles with collision, and fluids... What I think the most advanced parts are now Bullet rigidbody library, which is well optimised, and works with a realtime performa...
by pildanovak
Thu Nov 23, 2006 10:55 am
Forum: Testing Builds
Topic: [update 11/23] [windows] Blender + particle patch from Jahka
Replies: 10
Views: 13053

It runs really nicely on my comp. No crashes. The new system is fairly complicated(and I think also very sophisticated), I hope there'll be some tutorials, or at least more demo files.
so big thanks.
by pildanovak
Fri Oct 13, 2006 11:03 am
Forum: Interactive 3d
Topic: What is planned for Blender and game creation?
Replies: 5
Views: 4490

Oh, I hope that wouldn't happen. It's a nice thing, that blander still has under 10Mb. But cutting the engine off would probably prohibit new users to experiment with it easily.
by pildanovak
Sun Oct 01, 2006 10:00 pm
Forum: Interactive 3d
Topic: plugin
Replies: 21
Views: 30626

hi, just wanted to ask if there are any updates, since the last version crashes on my computer:)
by pildanovak
Wed Sep 13, 2006 6:22 am
Forum: Interactive 3d
Topic: Exporting data to Delphi 3D engines.
Replies: 6
Views: 6557

the pictures look really cool cool cool. I'll test it...

edit:
already tested. really nice.
by pildanovak
Sun Aug 27, 2006 11:54 am
Forum: Interactive 3d
Topic: plugin
Replies: 21
Views: 30626

it's crashing for me here on radeon 9600 with pentium M on an IBM laptop, and yes, win XP. it doesn't even write anything into console, just crash after hitting P. Are there any instructions how to use/install it ?
by pildanovak
Thu Aug 10, 2006 1:04 pm
Forum: News & Chat
Topic: Blender "Sprint" in Innsbruck (update 21.6.2006)
Replies: 23
Views: 24666

xype, could you send me information if you count with my participation, and more details where when to come etc.? My email is pildanovak(at)post(dot)cz