Search found 38 matches

by mataii
Mon Feb 11, 2008 6:19 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

Re: Finished reviewing :)

Hi all! First a lot of thanks for all the feedback, it is incredibly valuable. I made a list and now am trying to merge similar requests and classify them, so expect some kind of list soon. I hope it will help to get a picture of all the stuff that would make from blender the perfect game editor :)...
by mataii
Wed Jan 30, 2008 8:08 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

Another request:

A tool like polyboost to improve the workflow when working with low polygon models and high definition models would be very nice in blender.

http://www.polyboost.com/features.htm
by mataii
Thu Jan 24, 2008 10:51 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

maybe 3dsmax always uses smooth interpolated normals for ray tracing (no matter how the smoothing groups look like) and later only takes hard edges into account for calculating tangent space. hm... i think you are right (if i imagine this correctly), probably it would make sense if blender also did...
by mataii
Thu Jan 24, 2008 12:19 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

http://img478.imageshack.us/img478/4223/normalsly2.png the rays get shot in the direction of the normals which get averaged across the surface. so it's normal that with hard edges geometry can get missed in cases like yours. i hope the image explains it. I completely understand how normalmaps work ...
by mataii
Mon Jan 21, 2008 7:48 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

Theres nothing wrong with that. Reason is when u use edge split the normals where you dont see any geometry on the image aren't hitting anything. Same should happen to smooth groups etc. ..?? But how cannot be geometry? both images are from the same object, but different low poly models (edgesplit ...
by mataii
Thu Jan 17, 2008 1:34 am
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 83936

I think we need real smoothing groups, or at least another tool different than edgesplit to make smoothing groups. look at the attached blend file, the same result I've been having when I use edgesplit.. check the difference between Edgesplited object normalmap, and object without edgesplit, just se...
by mataii
Wed Jun 20, 2007 6:49 pm
Forum: Foundation and Websites
Topic: Question about current Open Projects ( peach and apricot )
Replies: 2
Views: 5475

Re: Question about current Open Projects ( peach and apricot

brecht_ wrote:There is only a call for the open movie project right now. The open game project starts later, and it is my understanding that more of the specifics have to be worked out before they do a call for participation.
Thank you brecht_ :)
by mataii
Tue Jun 19, 2007 7:40 pm
Forum: Foundation and Websites
Topic: Question about current Open Projects ( peach and apricot )
Replies: 2
Views: 5475

Question about current Open Projects ( peach and apricot )

The call for participation in the Peach Open Movie project is the same for the open game project "Apricot"?

Thanks :)
by mataii
Wed Jul 05, 2006 11:33 pm
Forum: Testing Builds
Topic: [Update Sculptmode Windows] 20060708
Replies: 11
Views: 12934

Caronte wrote:Very good so far ;)
This tool needs a displacementmap exporter
And in a near future, maybe normal map exporter :oops:

Very very good, I've to say again.. I really like that tool :D !!
by mataii
Tue Feb 07, 2006 10:49 pm
Forum: Testing Builds
Topic: BF windows 2006/02/07
Replies: 24
Views: 18961

will be a irix version of blender? there are no versions in the official build :(
by mataii
Sat Jan 07, 2006 6:33 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13304

LetterRip wrote:Erwin is currently fixing the commit for other platforms, hopefully he will finish it soon.

LetterRip
That´s are good news :lol: , can we expect a next release with full functional game engine with these new features? GLSL etc?
by mataii
Thu Dec 29, 2005 9:22 pm
Forum: Interactive 3d
Topic: Multitexture/GLSL
Replies: 17
Views: 13304

Re: Multitexture/GLSL

Ok, thanks!! :wink:

Let´s check this out :D :arrow:
by mataii
Wed Dec 28, 2005 4:09 pm
Forum: Interactive 3d
Topic: Making explosion dynamics
Replies: 1
Views: 3017

Re: Making explosion dynamics

Forgive me, but I'm kind of new to Blender having migrated from other 3d packages. I'm using mostly with an eye on making some games. Right now I've been playing around with thte physics, and I wanted to make a game that mostly consists of launching objects thru goals with high explosives. What's t...
by mataii
Thu Nov 10, 2005 5:26 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/11/10) Tweak/Fullscreen/Merge
Replies: 22
Views: 19186

Re: bf-Blender / Windows (2005/10/25) Tweak/Fullscreen/Merge

Nice tools ! :wink: , they are very usefull I like it :D
by mataii
Wed Sep 28, 2005 6:49 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/09/27) + 3 patch
Replies: 21
Views: 16442

kidb wrote:
lusque wrote:I'm not able to reach http://blendertestbuilds.de, please can someone put up a mirror?
Try now.
Thank you :D, Now it's working :D

let's go to test!