Search found 16 matches

by toastbusters
Fri Feb 22, 2008 6:04 pm
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

I fixed the crashing on mine by turning down the "steps" value on the strands. Make sure you turn down the render amount. This shouldn't make a difference (other than memory usage) but apparently it does. Try cranking this down, it will probably fix your crashes as well. I wouldn't use a value highe...
by toastbusters
Wed Feb 13, 2008 7:35 pm
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 66242

Hey, Well, I'm officially excited to see this in Blender. I'd be happy to test out your patches. I've already compiled and tinkered with your previously posted patch here, and I can certainly see why you repeated "pre" on the download link. The fact that you posted it suggests that you are looking f...
by toastbusters
Thu Jan 31, 2008 5:25 am
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

This is interesting, I disabled the strand render and tried again. With my strand count as high as it was, my ram filled up as did my swap (obviously) and crashed the whole computer. What this does tell me though is that blender can in fact allocate itself more than 4 gigs, which is getting somewher...
by toastbusters
Thu Jan 31, 2008 4:00 am
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

Okay, I thought the debugger would have been built in. This actually makes more sense. Here's the output: gdb ../build/linux2/bin/blender GNU gdb Red Hat Linux (6.6-40.fc8rh) Copyright (C) 2006 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you ar...
by toastbusters
Thu Jan 31, 2008 2:29 am
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

Hey, thanks for your help. I changed the variable "BF_DEBUG" in linux2-config.py to "true," but compiling it again didn't seem to change the result at all. (I placed this file in the basedir as user-config.py) I just built it with scons. So clearly this isn't as intuitive as it looked at first glanc...
by toastbusters
Thu Jan 31, 2008 1:48 am
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

Hey, It outputs "segmentation fault" when it crashes, and it only does so when I increase the hair strands to a point that pushes it beyond the 4 gig threshold. When I decrease the strand number it will render. I can reproduce the result simply by adding too many hair strands to a polygon surface. (...
by toastbusters
Wed Jan 30, 2008 5:13 pm
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

Thank you for your reply. Yeah, here's why I think I'm actually running a 64 bit build. Typing "file ./blender" yields this: ./blender: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked (uses shared libs), for GNU/Linux 2.6.9, not stripped And the command "ulimit" yields "unlim...
by toastbusters
Wed Jan 30, 2008 4:10 pm
Forum: Testing Builds
Topic: Blender svn build crashing
Replies: 12
Views: 7666

Blender svn build crashing

Hey guys, I'm working with a very recent svn build of blender. I checked it out last night. When I try to render a scene with a furry character, blender crashes after it reaches approximately 4 gigs of memory usage. I'm running 64 bit fedora with 8 gigs of physical memory, but blender doesn't seem t...
by toastbusters
Tue Jan 15, 2008 12:16 am
Forum: Coding Blender
Topic: Muscle system for blender
Replies: 66
Views: 66242

Hey, I'm very glad to see a muscle system being built for blender. My method for doing muscle sims in blender as of now is by using a ridiculous amount of shape keys, and in addition to taking forever to set up, it also leads to huge .blend files. Here is what I would love to see in a muscle system ...
by toastbusters
Tue Oct 16, 2007 1:15 am
Forum: Coding Blender
Topic: NAMED LAYERS HAS BEEN BORN!
Replies: 6
Views: 4486

Excellent news!

I'd be happy to compile your updates to offer feedback. This will add so much to Blender from a productivity standpoint it's not even funny. (not to mention that it'll be one less feature from other software that I'll miss using)

Looking forward to updates! :)
by toastbusters
Mon Oct 15, 2007 5:18 pm
Forum: Coding Blender
Topic: NAMED LAYERS HAS BEEN BORN!
Replies: 6
Views: 4486

Hey, The fact that you're accepting feedback is what makes your work awesome :D I appreciate the fact that you're improving the layers. For a long time, that has been a bit of a crutch for blender, and with the features I mentioned above that would really help with workflow; especially for larger pr...
by toastbusters
Mon Oct 15, 2007 12:26 am
Forum: Coding Blender
Topic: NAMED LAYERS HAS BEEN BORN!
Replies: 6
Views: 4486

Hi! I'm glad to see that named layers is finally integrated. Am I mistaken in that the only place where the layer names are visible is in the layers tab behind the modifiers? What would really benefit me is the following features added to the layers listed in order of usefulness (more useful to less...
by toastbusters
Tue Feb 13, 2007 9:07 pm
Forum: Coding Blender
Topic: Building 32 Bit Blender on 64 Bit Linux (Fedora Core 6)
Replies: 10
Views: 7544

I've edited my previous post, but apparently after you read it. Wasn't quick enough. Anyway, the problem was the "yesiamstupid" message, and for whatever reason it wasn't displaying this in the gnome-terminal but did when I tried in xterm. It only takes me about three minutes or less to compile blen...
by toastbusters
Tue Feb 13, 2007 8:40 pm
Forum: Coding Blender
Topic: Building 32 Bit Blender on 64 Bit Linux (Fedora Core 6)
Replies: 10
Views: 7544

One of our bpy developers is using 64bit loonix You're not a fan of Linux I take it? As always, on any platform, you need the necessary dependant libs. I went to great lengths to meet this requirement, but if I'm not mistaken, would it not have compiled if I didn't have the dependent libs? Also, I ...
by toastbusters
Tue Feb 13, 2007 7:47 pm
Forum: Coding Blender
Topic: Building 32 Bit Blender on 64 Bit Linux (Fedora Core 6)
Replies: 10
Views: 7544

Hey guys, I have the 64 bit Ubuntu, and was able to compile blender under it, but the binary file that it gave me will not run. Is this a related problem? Granted, this is a cvs build, I tried to compile the rc3 release. I'm not sure if that's the cause, other than the fact that the only blender ver...