Just out of curiosity, can (or does it already?) the BGE implement FXAA?
Here's a link to the Nvidia paper by Timothy Lottes. (pdf)
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I understand that we have tools for this, but they use unneeded resources. (for example, a mesh deformed by a curve) Let's say you have a curve, and want to specify all locus points (to make a mesh) to create a tube. The locus distance would be a radius, and a tube would be automatically created for...
A simple script, yes... but do I know how? No. It would be great if it was possible to generate the locus of a mesh/curve, with controls for poly count. (similar to the creation of an UVsphere) Okay... maybe I'm being vague. Because blender deals with loci all the time. Let's say you have a nurbs cu...
- Sat Feb 23, 2008 6:08 pm
- Forum: News & Chat
- Topic: Kinesics! Armatures, Cameras, and Lamps!
- Replies: 0
- Views: 1662
I recently made a tutorial for automatic camera jumble on blenderartists, and it also got frontpage on BlenderNation for a while! What I'd like to see happen in blender, is the ability for the camera (or any other object for that matter) to be effected by kinetic movement in the same way that my sof...
- Sat Dec 22, 2007 11:01 pm
- Forum: Interface & Tools
- Topic: Blender DAW (audio)
- Replies: 2
- Views: 2938
Selling a scene by visuals alone is tough. Especially in animation. However, when you have audio alongside your visuals, selling your scene is INCREDIBLY easier. (as long as your sample doesn't, well... suck) If you've ever had to produce audio for your project, you have probably had to work with a ...