Search found 5 matches

by indiworks
Mon Oct 08, 2007 5:19 pm
Forum: Interface & Tools
Topic: Three (serious) 2.45 problems under OS X (PPC)
Replies: 2
Views: 1976

LetterRip wrote:Hi,

were/are those bugs reported in the bug tracker?

It is possible but unlikely that there will be a 2.45a.

LetterRip
It's this one:

https://projects.blender.org/tracker/?f ... 9&atid=125

Thanks for your answer!
by indiworks
Thu Oct 04, 2007 11:42 pm
Forum: Interface & Tools
Topic: Three (serious) 2.45 problems under OS X (PPC)
Replies: 2
Views: 1976

Three (serious) 2.45 problems under OS X (PPC)

Three things I noticed in the latest official blender built: • the materials library (materials you create) now can only be accessed through one of those filesystem navigation windows ("DataBrowse"), at the same time the one for the textures is still there... It seems to be a mistake, since I just c...
by indiworks
Mon Jul 02, 2007 10:17 am
Forum: News & Chat
Topic: Blender NLE / Final Cut Pro, usability - new Wiki entry
Replies: 2
Views: 4005

Blender NLE / Final Cut Pro, usability - new Wiki entry

I tried to analyse blender's NLE from a Final Cut Pro editor's point of view and added my thoughts to http://wiki.blender.org/index.php/Requests/Sequencer (point 4 in the Contents at the time of this writing). This is not so much about missing features, but about finding a way to make basic editing ...
by indiworks
Sun Feb 04, 2007 10:02 pm
Forum: News & Chat
Topic: idea/suggestion for blender ui...
Replies: 3
Views: 2932

hmm... maybe it just never has been done the right way...? maybe something important was missing, because when you think about how humans learn it would make total sense? you start with simple things and then learn how-to do do more complex ones later on. there are so many good examples, e.g. videog...
by indiworks
Sat Feb 03, 2007 4:41 pm
Forum: News & Chat
Topic: idea/suggestion for blender ui...
Replies: 3
Views: 2932

idea/suggestion for blender ui...

i am still new to blender/3d (started last june), but while learning blender i thought about how-to make the ui easier to learn. since i now read that there are plans for a redesign maybe this is helpful or inspiring - here is what i would do: keep the concept with the buttons, but introduce "simpli...