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by polytropoi
Fri Feb 16, 2007 9:41 pm
Forum: Python
Topic: FBX and Collada
Replies: 17
Views: 10488

Critical Issue

Export of skeletal animation via either Collada or FBX (don't care which) is, to me, the biggest problem with Blender. Don't make me switch to Maya! I want to use Blender, but unless I can export my rigged characters it's a DEAD END. This is the most important thing holding back widespread Blender a...