Search found 8 matches
- Mon Feb 18, 2008 3:07 pm
- Forum: News & Chat
- Topic: My Suggestions for Blender 2.5
- Replies: 4
- Views: 3386
My Suggestions for Blender 2.5
One suggestion is where the user can press a macro that allows them to access whole other sets of macros. For example, if some artist made a set of macros for modeling and a whole set for texturing; they could just press F9 or something, and a Modo style radial menu would pop up showing the macro se...
- Wed Dec 19, 2007 2:06 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93862
@bheae - No offense but your idea seems a bit far fetched seeing as ton and them are already working on other projects and it would take alot of time to code a system like that. Though Id Tech 5 does use a system where artists can edit the same level at the same time updating in real time. Even with...
- Tue Dec 18, 2007 1:58 pm
- Forum: Blender Open Projects
- Topic: What are you missing in your gamedev toolchain ?
- Replies: 112
- Views: 93862
Kimset
Kimset is a visual scripting tool kit newly in Unreal Engine 3.
Something like this is good for level designers and artist who
cannot program that good or at all. (e.g. me... heh)
For more info on Kimset visit this site.
http://unrealtechnology.com/features.php?ref=kismet
Something like this is good for level designers and artist who
cannot program that good or at all. (e.g. me... heh)
For more info on Kimset visit this site.
http://unrealtechnology.com/features.php?ref=kismet
- Sun Nov 11, 2007 3:00 pm
- Forum: Interactive 3d
- Topic: GE Zones
- Replies: 1
- Views: 2917
GE Zones
I'm not good at python but I think simple rendering zones would improve the performance greatly. Say if a player is in a rectangular volume (and certain conditions are met) it renders the polys otherwise it does not.
- Mon Nov 05, 2007 2:00 pm
- Forum: Blender Open Projects
- Topic: Peach Open Movie: Volumetric Clouds
- Replies: 26
- Views: 47148
I already posted this in the comments of the Blog but here it is again the thing I was using. I will keep working on it until it is as good as I can get it. Here is the latest file.
Download - Box.net
Feel free to use and improve upon it.
Download - Box.net
Feel free to use and improve upon it.
- Sun Apr 01, 2007 4:31 am
- Forum: Interactive 3d
- Topic: FPS For Blender3D, Give Me Your Comments
- Replies: 4
- Views: 3477
- Sat Mar 31, 2007 10:38 pm
- Forum: Interactive 3d
- Topic: Blender Game Engine - Needs
- Replies: 0
- Views: 2151
Blender Game Engine - Needs
Blender right now as is, isn't the best tool for developing games. I would like to start making py scripts to aid in the development of games in blender. Problem is I'm not all that great at using python so feel free to aid me with any of these projects. - External Loading of resources(e.g. models, ...
- Wed Mar 14, 2007 5:50 pm
- Forum: Coding Blender
- Topic: Game Engine
- Replies: 0
- Views: 2177
Game Engine
I'm not the best coder... actually I suck. Could someone throw around some player start scripts for blender or somthing? I mean it's easier to mod a game than it is to make them in blender. So please some make some good scripts for Player Starts, Terrain, Etc.