I thought this was possible, selecting a bucnh of bones, press P, and get them in a separate armature.
It would be pretty useful when retouching characters or to reuse parts of armatures in other armatures.
Best regards
malefico.
Search found 159 matches
- Fri Dec 02, 2005 8:52 pm
- Forum: Animation
- Topic: Feature Request: Split armature in separate objects ?
- Replies: 1
- Views: 2918
- Wed Nov 30, 2005 12:20 am
- Forum: Testing Builds
- Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
- Replies: 70
- Views: 64895
- Fri Nov 25, 2005 8:47 pm
- Forum: Testing Builds
- Topic: BF-Windows/Linux (2005-12-20) CVS+AutoKeyAvail+FasterSoft
- Replies: 20
- Views: 20352
- Tue Nov 22, 2005 1:30 pm
- Forum: Animation
- Topic: resetting Floor constraints...
- Replies: 5
- Views: 4991
resetting Floor constraints...
Hi, I wonder if you guys have noticed this (copied from an email I sento to Ton): > I'm using a stride bone together with "sticky" Floor > constraints on the character's feet (this get rid of tiny slides), > and I must say it is a pleasure to work with it. There > is however a little odd thing with ...
- Sat Oct 29, 2005 8:38 pm
- Forum: Interface & Tools
- Topic: DupliFaces
- Replies: 0
- Views: 1909
DupliFaces
Hi, I propose this new feature. It is the same as DupliVerts, but instead of duplicating at vertices, it would be duplicating at faces center locations. Option "Rot" should work almost the same but aligning object to face normals instead of vertex normals when using DupliFaces. Even more, both Dupli...
- Sun Oct 23, 2005 1:47 am
- Forum: Blender Conference 2013
- Topic: Art Festival - for your consideration
- Replies: 9
- Views: 28160
Hi, just wanted to clarify a little bit a about Plumiferos. Our material was sent to Ton with the sole purpose of showing the kind of work we've been doing and to ask for development help. This was JUST before Orange Project was made public. So, it wasn't even related to Art Festival. We also sent t...
- Fri Oct 21, 2005 7:50 pm
- Forum: Interface & Tools
- Topic: F-Gons and cleaner wire-renders
- Replies: 0
- Views: 1771
F-Gons and cleaner wire-renders
Hi, I thought F-Gons once made were giving simpler wire renders, but I've found that "wire" option in materials just ignore any fgons in our mesh. That's pretty silly i guess. From my point of view only interest in having fgons working is to have a cleaner mesh to look, and it would be cool if we co...
- Thu Oct 20, 2005 5:24 pm
- Forum: Interface & Tools
- Topic: What about a new GUI?
- Replies: 115
- Views: 44861
- Fri Oct 07, 2005 4:09 pm
- Forum: Animation
- Topic: Armatures and DrawKeyframe mode
- Replies: 2
- Views: 3949
Armatures and DrawKeyframe mode
Blender's DrawKeyframe feature works great for object animation. I would like to propose a couple of additional features that would improve Armature animation as well. As you all know, when this feature is activated the object keyframes are drawn as "yellowish ghosts" in the 3D window. If the object...
- Thu Sep 29, 2005 2:41 pm
- Forum: Interface & Tools
- Topic: Constraint evaluation issue
- Replies: 9
- Views: 6353
I've used this "constraint average" to setup a feather system in several winged characters. Every feather has three CopyRot constraints with different influences corresponding to its position on the wing. Each constraint points to one bone of a set of three, which act as control bones for the whole ...
- Mon Sep 26, 2005 5:19 pm
- Forum: Interface & Tools
- Topic: Feature proposal: Anchor IPO
- Replies: 8
- Views: 5938
Something similar we can use for action/nla/sound/timeline too. Probably only doing the horizontal lock (time) is most useful, the vertical locking can become difficult when different systems are visualized... or maybe we need two anchoring buttons. Absolutely. For nla/timeline/sound it would also ...
- Wed Sep 21, 2005 12:56 am
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17923
Re: scons defines
This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines: elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 '); elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 '); wi...
- Tue Sep 20, 2005 7:14 pm
- Forum: Testing Builds
- Topic: Soc project: Booleans -- win/linux (2005/09/09)
- Replies: 12
- Views: 13384
Hi, I tried the binary and the exercise of substracting three orthogonal cylinders from a cube. After first failed attempts, I realized you need to follow a "strategy". I first made UNION of two cylinders. Perfect. Then UNION between this new figure and the third cylinder. Not so perfect, there were...
- Mon Sep 19, 2005 11:35 pm
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17923
I tried to compile the latest BF-Blender CVS (with Fluidsim included) and got this: g++-3.3.2: cannot specify -o with -c or -S and multiple compilations scons: *** [/home/malefico/CVS-blender/build/linux2/intern/elbeem/intern/cfgparser.o] Error 1 scons: building terminated because of errors. Using S...
- Mon Sep 19, 2005 5:32 am
- Forum: Testing Builds
- Topic: SoC: fluid : windows/Linux -2005/09/06
- Replies: 22
- Views: 17923