Search found 159 matches

by malefico
Fri Dec 02, 2005 8:52 pm
Forum: Animation
Topic: Feature Request: Split armature in separate objects ?
Replies: 1
Views: 2739

Feature Request: Split armature in separate objects ?

I thought this was possible, selecting a bucnh of bones, press P, and get them in a separate armature.

It would be pretty useful when retouching characters or to reuse parts of armatures in other armatures.

Best regards

malefico.
by malefico
Wed Nov 30, 2005 12:20 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 61446

ShapeKeys panel not available for curves with RVK ? Not even sliders in action editor ? Why oh why ?!!

:( :( :( :(
by malefico
Fri Nov 25, 2005 8:47 pm
Forum: Testing Builds
Topic: BF-Windows/Linux (2005-12-20) CVS+AutoKeyAvail+FasterSoft
Replies: 20
Views: 19116

How do you do an open GL render with this now ? :?
by malefico
Tue Nov 22, 2005 1:30 pm
Forum: Animation
Topic: resetting Floor constraints...
Replies: 5
Views: 4589

resetting Floor constraints...

Hi, I wonder if you guys have noticed this (copied from an email I sento to Ton): > I'm using a stride bone together with "sticky" Floor > constraints on the character's feet (this get rid of tiny slides), > and I must say it is a pleasure to work with it. There > is however a little odd thing with ...
by malefico
Sat Oct 29, 2005 8:38 pm
Forum: Interface & Tools
Topic: DupliFaces
Replies: 0
Views: 1814

DupliFaces

Hi, I propose this new feature. It is the same as DupliVerts, but instead of duplicating at vertices, it would be duplicating at faces center locations. Option "Rot" should work almost the same but aligning object to face normals instead of vertex normals when using DupliFaces. Even more, both Dupli...
by malefico
Sun Oct 23, 2005 1:47 am
Forum: Blender Conference 2013
Topic: Art Festival - for your consideration
Replies: 9
Views: 25837

Hi, just wanted to clarify a little bit a about Plumiferos. Our material was sent to Ton with the sole purpose of showing the kind of work we've been doing and to ask for development help. This was JUST before Orange Project was made public. So, it wasn't even related to Art Festival. We also sent t...
by malefico
Fri Oct 21, 2005 7:50 pm
Forum: Interface & Tools
Topic: F-Gons and cleaner wire-renders
Replies: 0
Views: 1651

F-Gons and cleaner wire-renders

Hi, I thought F-Gons once made were giving simpler wire renders, but I've found that "wire" option in materials just ignore any fgons in our mesh. That's pretty silly i guess. From my point of view only interest in having fgons working is to have a cleaner mesh to look, and it would be cool if we co...
by malefico
Thu Oct 20, 2005 5:24 pm
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 41353

To add a note of colour to this discussion, we should remember that intrr has implemented a nice layer management systems for instinctive blender quite some time ago.

I'm still waiting for such system to be ported to BF.

Best regards, please don't hurt each other too much :D

malefico.
by malefico
Fri Oct 07, 2005 4:09 pm
Forum: Animation
Topic: Armatures and DrawKeyframe mode
Replies: 2
Views: 3748

Armatures and DrawKeyframe mode

Blender's DrawKeyframe feature works great for object animation. I would like to propose a couple of additional features that would improve Armature animation as well. As you all know, when this feature is activated the object keyframes are drawn as "yellowish ghosts" in the 3D window. If the object...
by malefico
Thu Sep 29, 2005 2:41 pm
Forum: Interface & Tools
Topic: Constraint evaluation issue
Replies: 9
Views: 5804

I've used this "constraint average" to setup a feather system in several winged characters. Every feather has three CopyRot constraints with different influences corresponding to its position on the wing. Each constraint points to one bone of a set of three, which act as control bones for the whole ...
by malefico
Mon Sep 26, 2005 5:19 pm
Forum: Interface & Tools
Topic: Feature proposal: Anchor IPO
Replies: 8
Views: 5474

Something similar we can use for action/nla/sound/timeline too. Probably only doing the horizontal lock (time) is most useful, the vertical locking can become difficult when different systems are visualized... or maybe we need two anchoring buttons. Absolutely. For nla/timeline/sound it would also ...
by malefico
Wed Sep 21, 2005 12:56 am
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16717

Re: scons defines

This seems to be a problem with the way i added the defines in the SConscript file in combination with the scons or linux version... for a quick fix you can replace the lines: elbeem_env.Append(CXXFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 '); elbeem_env.Append(CCFLAGS= ' -DNOGUI -DELBEEM_BLENDER=1 '); wi...
by malefico
Tue Sep 20, 2005 7:14 pm
Forum: Testing Builds
Topic: Soc project: Booleans -- win/linux (2005/09/09)
Replies: 12
Views: 12368

Hi, I tried the binary and the exercise of substracting three orthogonal cylinders from a cube. After first failed attempts, I realized you need to follow a "strategy". I first made UNION of two cylinders. Perfect. Then UNION between this new figure and the third cylinder. Not so perfect, there were...
by malefico
Mon Sep 19, 2005 11:35 pm
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16717

I tried to compile the latest BF-Blender CVS (with Fluidsim included) and got this: g++-3.3.2: cannot specify -o with -c or -S and multiple compilations scons: *** [/home/malefico/CVS-blender/build/linux2/intern/elbeem/intern/cfgparser.o] Error 1 scons: building terminated because of errors. Using S...
by malefico
Mon Sep 19, 2005 5:32 am
Forum: Testing Builds
Topic: SoC: fluid : windows/Linux -2005/09/06
Replies: 22
Views: 16717

Cool, thank you, I missed it somehow. Thanks !