Search found 156 matches
- Tue Jul 25, 2006 1:54 am
- Forum: Rendering
- Topic: Cornell University Cracks The "glow" of Blond Hair
- Replies: 1
- Views: 3996
As I said on Elysiun, it sounds like they're just applying photon mapping to hair, so it's nothing groundbreaking. The only thing that might be original in it is whatever algorithm they use to approximate how the photons should scatter in the hair--but I'm guessing that won't be too groundbreaking e...
- Fri Jul 21, 2006 4:09 am
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18454
For the example I provided, Mitch and Catmull filtering makes it slightly worse. Those filters have a sharpening part, that is useful indeed, but in light of the discussions going on here, Catmull-Rom and Mitch filtering makes the results worse. Have you tried changing the filter width? Depending o...
- Fri Jul 21, 2006 3:12 am
- Forum: Rendering
- Topic: Feature Request: Raytracing Radiosity?!
- Replies: 8
- Views: 7217
- Thu Feb 16, 2006 9:34 pm
- Forum: Testing Builds
- Topic: BF windows 2006/02/12 + array modifier + blinn node
- Replies: 6
- Views: 7109
- Tue Feb 07, 2006 7:58 am
- Forum: Animation
- Topic: Leg rig: how to make a knee target?
- Replies: 4
- Views: 4974
I figured out a way to do it. The solution .blend file is posted on the Elysiun thread. hdd: It's not as simple or intuitive as switching to a Locked Track constraint. I had tried that already. Getting a properly functioning knee target in Blender is actually fairly involved. I have a feeling I'm th...
- Mon Feb 06, 2006 4:14 am
- Forum: Animation
- Topic: Leg rig: how to make a knee target?
- Replies: 4
- Views: 4974
- Sun Feb 05, 2006 8:42 pm
- Forum: Animation
- Topic: Leg rig: how to make a knee target?
- Replies: 4
- Views: 4974
Leg rig: how to make a knee target?
How do you make a knee target in Blender? For instance, an Empty that the knee will always point at. I've been trying a myriad of things on my own, none of which have worked. I've been searching all around for an answer to this. I made an Elysiun post, I asked on both the blender and blendercoders I...
- Fri Jan 27, 2006 12:40 pm
- Forum: Testing Builds
- Topic: bf-blender Orange / Win32 (06/01/25)
- Replies: 16
- Views: 15536
- Fri Jan 27, 2006 10:05 am
- Forum: Testing Builds
- Topic: bf-blender Orange / Win32 (06/01/25)
- Replies: 16
- Views: 15536
Thanks kidb. Unluckily, it won't run and complains that I don't have libHalf.so.2. But I checked my /usr/lib and I do have it. I even tried re-installing the OpenEXR libs, and it still gives me the same error. Very confusing... I'm using Gentoo 64-bit. Would that be the cause of the problem, perhaps?
- Thu Jan 26, 2006 11:28 pm
- Forum: Testing Builds
- Topic: bf-blender Orange / Win32 (06/01/25)
- Replies: 16
- Views: 15536
- Wed Jan 25, 2006 12:59 am
- Forum: Testing Builds
- Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
- Replies: 52
- Views: 49375
- Thu Jan 12, 2006 9:21 am
- Forum: Testing Builds
- Topic: Blender, Orange branch / Win32 (2006/01/12)
- Replies: 13
- Views: 15666
Just started messing around with the new build and noticed that the subdivided UV's are displayed in the UV editor. So while they do get rid of nasty distortions, it's a pain in the ass to paint textures for it since you can't export the subdivided UV's to paint on top of. XSI suffers from the same ...
- Thu Jan 12, 2006 8:49 am
- Forum: Testing Builds
- Topic: Blender, Orange branch / Win32 (2006/01/12)
- Replies: 13
- Views: 15666
- Fri Jan 06, 2006 12:49 am
- Forum: Rendering
- Topic: Rendering out motion blur only
- Replies: 9
- Views: 5894
as far as i know blender does not support true 3d motion blur at all blenders interal motionblur is a 2d motion blur, which works for some degree but not for post productions. I'm curious what you think 3D motion blur is, then. Based on my knowledge of computer graphics, I'd say that Blender only s...
- Thu Jan 05, 2006 11:56 pm
- Forum: Rendering
- Topic: Rendering out motion blur only
- Replies: 9
- Views: 5894
I am wondering, perhaps only dreaming, if it is possible to render oor "bake out" (borrowing the term) the motion blur only from a scene in order to be composited with another render of the same scene, but one done by a renderer that does not support motion blur. That is possible, yes. You wouldn't...