Search found 156 matches

by cessen
Tue Jul 25, 2006 1:54 am
Forum: Rendering
Topic: Cornell University Cracks The "glow" of Blond Hair
Replies: 1
Views: 3539

As I said on Elysiun, it sounds like they're just applying photon mapping to hair, so it's nothing groundbreaking. The only thing that might be original in it is whatever algorithm they use to approximate how the photons should scatter in the hair--but I'm guessing that won't be too groundbreaking e...
by cessen
Fri Jul 21, 2006 4:09 am
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 14461

For the example I provided, Mitch and Catmull filtering makes it slightly worse. Those filters have a sharpening part, that is useful indeed, but in light of the discussions going on here, Catmull-Rom and Mitch filtering makes the results worse. Have you tried changing the filter width? Depending o...
by cessen
Fri Jul 21, 2006 3:12 am
Forum: Rendering
Topic: Feature Request: Raytracing Radiosity?!
Replies: 8
Views: 5991

I think f22.raptor is just talking about raytraced area lights. Except he wants to be able to make any mesh an area light.

f22.raptor: although you can't make area lights of arbitrary geometry in Blender, you can make rectangular area lights, and the shadows are calculated with raytracing.
by cessen
Thu Feb 16, 2006 9:34 pm
Forum: Testing Builds
Topic: BF windows 2006/02/12 + array modifier + blinn node
Replies: 6
Views: 6070

Fun stuff! Keep in mind that the Blinn node is only the most minor of the things being done with the node system. PyNode is going to be awesome, and there are basic missing nodes that have been added in my latest patch (like math and vector math nodes).

The array modifier is so awesome...
by cessen
Tue Feb 07, 2006 7:58 am
Forum: Animation
Topic: Leg rig: how to make a knee target?
Replies: 4
Views: 4020

I figured out a way to do it. The solution .blend file is posted on the Elysiun thread. hdd: It's not as simple or intuitive as switching to a Locked Track constraint. I had tried that already. Getting a properly functioning knee target in Blender is actually fairly involved. I have a feeling I'm th...
by cessen
Mon Feb 06, 2006 4:14 am
Forum: Animation
Topic: Leg rig: how to make a knee target?
Replies: 4
Views: 4020

Ah, thanks LetterRip.

But be forewarned, if I can't find answers there, I'll be back. ;-)
by cessen
Sun Feb 05, 2006 8:42 pm
Forum: Animation
Topic: Leg rig: how to make a knee target?
Replies: 4
Views: 4020

Leg rig: how to make a knee target?

How do you make a knee target in Blender? For instance, an Empty that the knee will always point at. I've been trying a myriad of things on my own, none of which have worked. I've been searching all around for an answer to this. I made an Elysiun post, I asked on both the blender and blendercoders I...
by cessen
Fri Jan 27, 2006 12:40 pm
Forum: Testing Builds
Topic: bf-blender Orange / Win32 (06/01/25)
Replies: 16
Views: 12757

Yup! It works now. I did have to install an older version of libpng, but that wasn't much of a hassle.

Thanks a bunch kidb! :D
by cessen
Fri Jan 27, 2006 10:05 am
Forum: Testing Builds
Topic: bf-blender Orange / Win32 (06/01/25)
Replies: 16
Views: 12757

Thanks kidb. Unluckily, it won't run and complains that I don't have libHalf.so.2. But I checked my /usr/lib and I do have it. I even tried re-installing the OpenEXR libs, and it still gives me the same error. Very confusing... I'm using Gentoo 64-bit. Would that be the cause of the problem, perhaps?
by cessen
Thu Jan 26, 2006 11:28 pm
Forum: Testing Builds
Topic: bf-blender Orange / Win32 (06/01/25)
Replies: 16
Views: 12757

So... uh... anyone care to make a Linux build? :-P
by cessen
Wed Jan 25, 2006 12:59 am
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 41610

Preview render = awesome. :-D

I'm looking forward to the rest of the features not crashing. ;-)

Is anyone working on a Linux build?
by cessen
Thu Jan 12, 2006 9:21 am
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 13414

Just started messing around with the new build and noticed that the subdivided UV's are displayed in the UV editor. So while they do get rid of nasty distortions, it's a pain in the ass to paint textures for it since you can't export the subdivided UV's to paint on top of. XSI suffers from the same ...
by cessen
Thu Jan 12, 2006 8:49 am
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 13414

Woohoo! Lots of much needed fixes/improvments in this build. It's great to see that the not-so-gloryfull (but equally important) stuff is being taken care of too. :-)

Erm... any chance we could get a Linux build of this?
by cessen
Fri Jan 06, 2006 12:49 am
Forum: Rendering
Topic: Rendering out motion blur only
Replies: 9
Views: 4674

as far as i know blender does not support true 3d motion blur at all blenders interal motionblur is a 2d motion blur, which works for some degree but not for post productions. I'm curious what you think 3D motion blur is, then. Based on my knowledge of computer graphics, I'd say that Blender only s...
by cessen
Thu Jan 05, 2006 11:56 pm
Forum: Rendering
Topic: Rendering out motion blur only
Replies: 9
Views: 4674

I am wondering, perhaps only dreaming, if it is possible to render oor "bake out" (borrowing the term) the motion blur only from a scene in order to be composited with another render of the same scene, but one done by a renderer that does not support motion blur. That is possible, yes. You wouldn't...