Search found 9 matches

by metalliandy
Wed Dec 15, 2010 7:54 am
Forum: Python
Topic: 2.5x Scripting Tutorial
Replies: 4
Views: 4537

cheers :)
by metalliandy
Wed Dec 15, 2010 7:38 am
Forum: Coding Blender
Topic: Major performance issue in Windows
Replies: 1
Views: 2132

Have you submitted a bug report for this?
This would definitely be worth fixing :)
https://projects.blender.org/tracker/?f ... 9&atid=498
by metalliandy
Mon Jul 26, 2010 12:55 am
Forum: Interface & Tools
Topic: Search Feature (space bar) not working??
Replies: 4
Views: 5421

Blendernewbies did a tutorial on this a while ago. Hope it helps! http://blendernewbies.blogspot.com/2009/11/blender-250-tutorial-changing-keystroke.html The second step doesnt work with the new Beta but if you search for the call menu and then replace shortcut with space you should be good to go :)...
by metalliandy
Sat Jun 07, 2008 3:05 am
Forum: Blender Open Projects
Topic: sorry guys, stopping mirror
Replies: 3
Views: 8689

Hey,

I think bluehost.com have some great deals.
http://www.bluehost.com/

hope that helps :)
by metalliandy
Sat Dec 15, 2007 3:11 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 87944

It would be nice to be able to set up 3 views with the image in the background (yes I know the texture a plane with the image technique - and it is inconvenient and can tend to interfere with your workflow...) Im not sure if this is what you mean...but you can already set up a background image with...
by metalliandy
Sat Nov 10, 2007 2:55 pm
Forum: Documentation & Education
Topic: Selling Blender Turtorials (Legal?)
Replies: 2
Views: 2925

Hey there, One would assume that if you own a licence for a program you can do what you like with it. That is assuming unless, that the licence states that you cannot. Usually student licence's forbid commercial use, but with anything else you should be fine. But with blender and other GNU programs ...
by metalliandy
Wed Apr 25, 2007 12:22 pm
Forum: News & Chat
Topic: Poor Quad to Tri Conversion
Replies: 2
Views: 4363

Thanks for the reply!

Maybe a description like all faces should lean the same way in the current ring/loop but opposite to the ring/loop above and below?

one can always live in hope!
:)
by metalliandy
Wed Apr 25, 2007 1:08 am
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 351617

Re: I'll get things started..

Operating system: Microsoft Windows XP Home Edition 5.01.2600 SP2
Graphics card: NVIDIA GeForce 8800 GTX
Driver/OpenGL version: v158.19 NVIDIA driver
Functionality: Blender works perfectly in 2.43
by metalliandy
Tue Apr 24, 2007 12:43 pm
Forum: News & Chat
Topic: Poor Quad to Tri Conversion
Replies: 2
Views: 4363

Poor Quad to Tri Conversion

Hey all, (After visiting elysiun and posting this, it was suggested that i post it here..so here we are :) ) I have been making some models for a game i am producing and noticed that the Quad to Tri function produces poor results. By poor i mean that the tris do not seem to follow any particular ord...