Search found 11 matches
- Tue Jan 25, 2011 9:01 pm
- Forum: Coding Blender
- Topic: AGPL Licensing
- Replies: 1
- Views: 1588
AGPL Licensing
Hi, I was wondering something about Blender and licensing. Let's say I created a branch from Blender or whole section to be included within Blender, would it be possible to license that section under the GNU AGPL? Before anyone tells me "why would you want to do that?", please just answer the questi...
- Mon Mar 24, 2008 12:58 am
- Forum: Coding Blender
- Topic: Blender and Databases
- Replies: 4
- Views: 3098
Thank you for the link. After reading that and this link on Blender's architecture:
http://www.blender.org/development/architecture/
I think Blender might lend itself to have it's data stored in a database. That was helpful. Thank you.
http://www.blender.org/development/architecture/
I think Blender might lend itself to have it's data stored in a database. That was helpful. Thank you.
- Sun Mar 23, 2008 8:38 pm
- Forum: Coding Blender
- Topic: Blender and Databases
- Replies: 4
- Views: 3098
Blender and Databases
Just a question about Blender and how it's made. I don't know how feasible this idea is but I thought this would be the best place to ask. I was wondering if there was a way to code blender so that a wider range of scripting languages could access it. I was wondering would it be possible to have Ble...
- Fri Sep 21, 2007 8:22 pm
- Forum: Coding Blender
- Topic: Blender Programming
- Replies: 3
- Views: 3722
That's why I like Blender. If I need something not built in I can build it myself provided I have the expertise or resources to do so. The game engine also uses opengl to draw. I'm not sure how this would be different. I see. I'm trying to see if it would be possible to run Blender inside of a game ...
- Fri Sep 21, 2007 5:12 pm
- Forum: Coding Blender
- Topic: Blender Programming
- Replies: 3
- Views: 3722
Blender Programming
Hi. This maybe a wild and unrealistic idea, but I was wondering a couple of things about Blender. 1) Is it possible to take Blender's calls to Open GL and route them to a game engine. So instead of Blender calling things like how to draw verticies, edges, faces, ect, I could have a game engine do it...
- Sun May 27, 2007 12:36 am
- Forum: Interface & Tools
- Topic: A good 3d format to export to and read from in a game?
- Replies: 2
- Views: 1994
I would recommend collada:
http://www.khronos.org/collada/
It's pretty simple and uses xml. That way if you ever decided to go from just reading in triangles and textures to more complicated stuff it wouldn't be that hard to support.
http://www.khronos.org/collada/
It's pretty simple and uses xml. That way if you ever decided to go from just reading in triangles and textures to more complicated stuff it wouldn't be that hard to support.
- Sun May 20, 2007 7:15 pm
- Forum: Interface & Tools
- Topic: Blender interface change
- Replies: 66
- Views: 33427
This has been an interesting topic. I must say there seems to people who are unopen to change on both sides. Some of the people who have gotten used to blender are like "Blender is fine why change it". Blender in my opinion is very good but there is always room for improvement. And some of the sound...
- Sun May 20, 2007 6:21 pm
- Forum: Python
- Topic: Running Java
- Replies: 6
- Views: 4237
I was wanting to embed a Java game engine in one of the viewports. Also is it possible to use one of the viewports as a browers. Sometimes when I look up python reference on the web I wouldn't mind having the webpage docs in a blender viewport for me to browse I write a python script. Another reason...
- Tue May 15, 2007 4:57 pm
- Forum: Python
- Topic: Running Java
- Replies: 6
- Views: 4237
- Mon May 14, 2007 11:19 pm
- Forum: Python
- Topic: Running Java
- Replies: 6
- Views: 4237
Running Java
Is it possible to use Python to get a small little Java app to run embedded inside a Blender window?
- Mon May 14, 2007 11:14 pm
- Forum: News & Chat
- Topic: A realtime lighting system for Blender?
- Replies: 1
- Views: 3639
A realtime lighting system for Blender?
Hi. I know that there is talk that during the Blender interface upgrade to seperate the Renderer from the Blender interface to allow for users to choose whatever renderer they want. I was wondering if it would be beneficial to have something similar but for Blender's lighting system. If you check ou...