Search found 11 matches

by ronbravo
Tue Jan 25, 2011 9:01 pm
Forum: Coding Blender
Topic: AGPL Licensing
Replies: 1
Views: 1552

AGPL Licensing

Hi, I was wondering something about Blender and licensing. Let's say I created a branch from Blender or whole section to be included within Blender, would it be possible to license that section under the GNU AGPL? Before anyone tells me "why would you want to do that?", please just answer the questi...
by ronbravo
Mon Mar 24, 2008 12:58 am
Forum: Coding Blender
Topic: Blender and Databases
Replies: 4
Views: 3029

Thank you for the link. After reading that and this link on Blender's architecture:

http://www.blender.org/development/architecture/

I think Blender might lend itself to have it's data stored in a database. That was helpful. Thank you.
by ronbravo
Sun Mar 23, 2008 8:38 pm
Forum: Coding Blender
Topic: Blender and Databases
Replies: 4
Views: 3029

Blender and Databases

Just a question about Blender and how it's made. I don't know how feasible this idea is but I thought this would be the best place to ask. I was wondering if there was a way to code blender so that a wider range of scripting languages could access it. I was wondering would it be possible to have Ble...
by ronbravo
Fri Sep 21, 2007 8:22 pm
Forum: Coding Blender
Topic: Blender Programming
Replies: 3
Views: 3684

That's why I like Blender. If I need something not built in I can build it myself provided I have the expertise or resources to do so. The game engine also uses opengl to draw. I'm not sure how this would be different. I see. I'm trying to see if it would be possible to run Blender inside of a game ...
by ronbravo
Fri Sep 21, 2007 5:12 pm
Forum: Coding Blender
Topic: Blender Programming
Replies: 3
Views: 3684

Blender Programming

Hi. This maybe a wild and unrealistic idea, but I was wondering a couple of things about Blender. 1) Is it possible to take Blender's calls to Open GL and route them to a game engine. So instead of Blender calling things like how to draw verticies, edges, faces, ect, I could have a game engine do it...
by ronbravo
Sun May 27, 2007 12:36 am
Forum: Interface & Tools
Topic: A good 3d format to export to and read from in a game?
Replies: 2
Views: 1947

I would recommend collada:

http://www.khronos.org/collada/

It's pretty simple and uses xml. That way if you ever decided to go from just reading in triangles and textures to more complicated stuff it wouldn't be that hard to support.
by ronbravo
Sun May 20, 2007 7:15 pm
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 32798

This has been an interesting topic. I must say there seems to people who are unopen to change on both sides. Some of the people who have gotten used to blender are like "Blender is fine why change it". Blender in my opinion is very good but there is always room for improvement. And some of the sound...
by ronbravo
Sun May 20, 2007 6:21 pm
Forum: Python
Topic: Running Java
Replies: 6
Views: 4180

I was wanting to embed a Java game engine in one of the viewports. Also is it possible to use one of the viewports as a browers. Sometimes when I look up python reference on the web I wouldn't mind having the webpage docs in a blender viewport for me to browse I write a python script. Another reason...
by ronbravo
Tue May 15, 2007 4:57 pm
Forum: Python
Topic: Running Java
Replies: 6
Views: 4180

lol. Not the answer I was looking for but I still enjoyed reading it. I guess if you tried it the space time continuum might collapse in on itself destroying realty as we know it.
by ronbravo
Mon May 14, 2007 11:19 pm
Forum: Python
Topic: Running Java
Replies: 6
Views: 4180

Running Java

Is it possible to use Python to get a small little Java app to run embedded inside a Blender window?
by ronbravo
Mon May 14, 2007 11:14 pm
Forum: News & Chat
Topic: A realtime lighting system for Blender?
Replies: 1
Views: 3586

A realtime lighting system for Blender?

Hi. I know that there is talk that during the Blender interface upgrade to seperate the Renderer from the Blender interface to allow for users to choose whatever renderer they want. I was wondering if it would be beneficial to have something similar but for Blender's lighting system. If you check ou...