Search found 15 matches

by Mad Matt
Thu Jan 24, 2008 2:15 am
Forum: Animation
Topic: Rigging hands
Replies: 0
Views: 2190

Rigging hands

I've rigged a character with vertex groups using weight paint. But there's one problem with part of it that I can't figure out. I rigged the hands where all four fingers bend at once and then there's the thumb but... ...Even though I know(for a fact) that I didn't miss any vertices, the hand gets we...
by Mad Matt
Wed Jan 23, 2008 4:58 pm
Forum: Animation
Topic: hidden bones
Replies: 2
Views: 10205

Hidden bones

Thanks. The only way I knew how to reveal hidden meshes was in the outliner window by clicking on "eye" icon.
by Mad Matt
Wed Jan 23, 2008 3:00 am
Forum: Animation
Topic: hidden bones
Replies: 2
Views: 10205

hidden bones

I was rigging a character and testing the bones in pose mode and accidentally pressed the "H" button. I know how to reveal hidden meshes but I don't know how to reveal bones. Can someone please help?

Thanks in advance!
by Mad Matt
Sun Jan 20, 2008 9:21 am
Forum: Animation
Topic: planting bones?
Replies: 0
Views: 2042

planting bones?

Hi,
Is there any way I could plant my character's feet bones like in 3DS Max? I figured there was probably a button or a constraint for it or something but I can't figure it out. Any help would be greatly appreciated.

Thanks in advance!
by Mad Matt
Sun Jan 20, 2008 7:01 am
Forum: Animation
Topic: having problems
Replies: 1
Views: 2522

having problems

Hi,
Well, theres two things I would like to know.

1)How can I make 3D Models transparent?

2)How can I make particles that are visible when the "P" button is pressed?

Thanks in advance!
by Mad Matt
Sun Jan 20, 2008 5:51 am
Forum: Animation
Topic: Help with envelopes?
Replies: 1
Views: 2523

Help with envelopes?

Hi,
The zone of influence on envelopes loses power as it goes away from the center. Is there any way to change that?

-Thanks in advance.
by Mad Matt
Sun Sep 23, 2007 7:10 am
Forum: Python
Topic: skn editing
Replies: 4
Views: 5878

It would be GREAT!!! I wish you a lot of luck! I could provide you with .SKN meshes if needed. I don't know if that would help though.
by Mad Matt
Sat Sep 22, 2007 9:57 pm
Forum: Python
Topic: skn editing
Replies: 4
Views: 5878

skn editing

Hi,
I saw Milkshape 3D. A program where you can edit and save the .SKN format of sims skins. Unfortunateley my trial has ended. Could someone make some import/export scripts for Blender to edit The Sims .SKN files?
by Mad Matt
Fri Aug 31, 2007 10:31 pm
Forum: Python
Topic: Animation Confusion
Replies: 2
Views: 2240

Animation Confusion

I imported a .md2 file into Blender and the file was animated where it moved perfectly but it has NO SKELETON!!! :shock: :? Can anyone tell me how the creators of this file must have animated it without using a skeleton whatsoever?
by Mad Matt
Fri Aug 24, 2007 5:36 pm
Forum: Python
Topic: Need help... cant import .nif files!!!!!
Replies: 6
Views: 22550

nif scripts

I had this problem too. If you have the latest version of Blender installed, you should go to niftools.sourceforge.net and make sure that you have the latest version of the nif scripts. That fixed my problem. Hope this helps. :)
by Mad Matt
Fri Aug 03, 2007 9:58 pm
Forum: Python
Topic: Particles put in game
Replies: 0
Views: 1898

Particles put in game

Hi,
I was working on making a video game but when I needed to know how to make fire, I looked it up and found a tutorial using particles :D . When I made the fire, it wouldn't show up 'In Game' :evil: :( . Is there any way to make Particles show up in the game? :?
by Mad Matt
Fri Aug 03, 2007 9:53 pm
Forum: Python
Topic: Models in Game
Replies: 0
Views: 1894

Models in Game

Hi, Does anyone know, if I used FREE 3d Models that I downloaded and 3d models from Official Video Games that I bought(However, did edit them), if I could post a download to this game on the Internet without getting some kind of Legal action on me or something? :( -Matt PS: I would edit the models a...
by Mad Matt
Sat Jul 21, 2007 6:50 pm
Forum: Python
Topic: .max and .ma import/export scripts
Replies: 6
Views: 59616

.max and .ma import/export scripts

When I got Blender, I was shocked to see all of the import/export scripts it had :shock: . However it disapointed me a little to find out you couldn't use .max or .ma(.mb) format :? . So could somebody make those scripts? _Mad Matt
by Mad Matt
Wed Jul 18, 2007 8:07 pm
Forum: Python
Topic: Animated Textures
Replies: 1
Views: 2332

Animated Textures

Is there any way to, in Blender, use Animated Textures or anything that would do the same thing? :?:
by Mad Matt
Tue Jul 10, 2007 6:59 am
Forum: Python
Topic: import script
Replies: 1
Views: 2504

BlaBLaMan's NEW NAME

I forgot my password so I re-registered so if anyone can do this script for me, please let me know. :D
-Mad Matt

mad.matt.4000@hotmail.com